05-15-2018, 11:01 AM
well, there is a rule for repairing broken items, I guess 1/3 market price in raw mat. needed for fix.
Concerning crit. success / failure of skill checks, I would welcome such a rule if it were official, but I wouldn't make it a full-fledged house rule, especially because it hurts skillmonkeys who are important but not the typical major roles of the party. I consider searching for traps to be an exception in this sense, and generally speaking, I would have characters achieve something extraordinary with a natural 20 (not necessarily an automatic success) and I would have some hilarious to happen on a natural 1 (not necessarily a failure). Same goes for ability checks. A character with 18 dex will never drop a weapon due to a natural 1 on an attack roll (as s/he would always pass the dex check DC 5 to avoid mishap... is that RAW or just my thing btw?)
Concerning crit. success / failure of skill checks, I would welcome such a rule if it were official, but I wouldn't make it a full-fledged house rule, especially because it hurts skillmonkeys who are important but not the typical major roles of the party. I consider searching for traps to be an exception in this sense, and generally speaking, I would have characters achieve something extraordinary with a natural 20 (not necessarily an automatic success) and I would have some hilarious to happen on a natural 1 (not necessarily a failure). Same goes for ability checks. A character with 18 dex will never drop a weapon due to a natural 1 on an attack roll (as s/he would always pass the dex check DC 5 to avoid mishap... is that RAW or just my thing btw?)