04-09-2018, 05:19 PM
"If we rest here an answer might present itself. Chrome, could you put the machines here to sleep like you did with the robot? Reawyn, perhaps something you did set off a trap and we can disable it?"
Ooc - I am unsure how the Treat Deadly Wound use of the Heal skill works. Is a Healer's Kit necessary to use the skill at all? Can I take 20? The skill doesn't say one can't.
Treat Deadly Wounds*
Requirement: You must expend two uses from a healer’s kit to perform this task. You take a –2 penalty on your check for each use from a healer’s kit that you lack.
When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.
Action/Time: 1 hour.
Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.
Ooc - I am unsure how the Treat Deadly Wound use of the Heal skill works. Is a Healer's Kit necessary to use the skill at all? Can I take 20? The skill doesn't say one can't.
Treat Deadly Wounds*
Requirement: You must expend two uses from a healer’s kit to perform this task. You take a –2 penalty on your check for each use from a healer’s kit that you lack.
When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day.
Action/Time: 1 hour.
Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.