02-01-2018, 04:43 PM
(01-17-2018, 04:23 PM)Lugar Wrote: It's a tough balancing act between keeping things moving but also staying consistent with the many rules. I think some of the best moments in a DnD game can happen when the rules are bent a little to propel the story along. For example, I had always thought the "Darkness" spell made an area pitch-black, like a thick milky darkness, until someone pointed out the actual wording of the spell. "This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness." That day I learned it was possible to illuminate a dark cavern with Darkness If I had followed the description of the spell previously though, the same guy who pointed out how this spell actually works would never had been able to beat the Orc chieftain, taken command of the tribe, reach level 12, and single handedly kill all my big bad bosses! His character would have died at level 6.
I checked it and Darkness was changed from 3.0 to 3.5:
http://www.dragon.ee/30srd/spellsd.htm