01-17-2018, 07:35 AM
OOC - direct interaction means automatic success but I noticed this only after I rolled the saves... successful ones. Funny or not, these insects are clumsy but wise.
OOC2 - Giant you didn't react to the hits as I can see but the first one, AC20, missed I guess. so pls subtract 5hp only.
OOC3 - while we are here; PF allows a number of grapple attempts in place of all attacks in a full attack. I'm not sure how this interacts with multiple natural weapons and especially if you can make multiple attempts at all in 3.5... that's why the mantis decided to follow up with slice-dice after its initial bite attack at the barrel.
The other mantis follows suit with the illusory barrel; then realising its prey is gone for good, slams at the nearest target it perceives: Merrinna. Its tough pincers are not tricked by the defty-dodgy-hasty-fatigued elf and are barely slowed down by the force armor protecting her. (AC 20/20, 7+11 hp). It tries to drag Merri into its own space! (Merri, roll two opposed grapple checks against 22 and 23. Fail once, you are held and bitten for 5hp. Fail twice, you are pinned and bitten twice for 5+4hp. That is, unless I missed something and your current AC is higher than 20 in which case all these attacks were in vain)
Boo+Toot are up! (you may want to wait for Merri's grapple checks...)
OOC2 - Giant you didn't react to the hits as I can see but the first one, AC20, missed I guess. so pls subtract 5hp only.
OOC3 - while we are here; PF allows a number of grapple attempts in place of all attacks in a full attack. I'm not sure how this interacts with multiple natural weapons and especially if you can make multiple attempts at all in 3.5... that's why the mantis decided to follow up with slice-dice after its initial bite attack at the barrel.
The other mantis follows suit with the illusory barrel; then realising its prey is gone for good, slams at the nearest target it perceives: Merrinna. Its tough pincers are not tricked by the defty-dodgy-hasty-fatigued elf and are barely slowed down by the force armor protecting her. (AC 20/20, 7+11 hp). It tries to drag Merri into its own space! (Merri, roll two opposed grapple checks against 22 and 23. Fail once, you are held and bitten for 5hp. Fail twice, you are pinned and bitten twice for 5+4hp. That is, unless I missed something and your current AC is higher than 20 in which case all these attacks were in vain)
Boo+Toot are up! (you may want to wait for Merri's grapple checks...)