12-31-2017, 07:11 PM
(12-31-2017, 10:10 AM)Callie Wrote: Callie wasn't quite sure how this slave operation turned into a game show, but she wasn't playing. She moves across the hall and retrieves the stormtrooper's fallen rifle.
[OoC you already picked up a rifle several rounds ago]
http://forums.rpgaddicts.com/showthread....6#pid28426
(11-29-2017, 11:47 AM)Callie Wrote: "Hey, I wanted to do that!" Callie runs over to the nearest fallen trooper and snags his rifle while diving and rolling towards cover.
(looks like N13 on the map.)
Acrobatics [1d20+9] = 18+9 = 27
http://forums.rpgaddicts.com/showthread....2#pid28472
(12-01-2017, 01:10 AM)DM Vitkyng Wrote: Callie tumbles across the mouth of the fighting pit entrance, scooping up a fallen stormtroopers rifle as she does.
[Fighting defensively, acrobatics, no attack taken = +10 reflex defense until next turn. no check for acrobatics was needed though.]
Quote:Acrobatics
If you are Trained in the Acrobatics skill, you instead gain a +5 dodge bonus to your Reflex Defense when you Fight Defensibly, or a +10 dodge bonus if you choose to make no Attacks.
[Callie now has an Blastech E-11 Blaster Rifle[/u], with the folding stock extended, and an indeterminate number of charges in the power pack]
[OoC sooo since you already are holding an E-11 Blaster rifle, what are you doing?]