For Selina and Kee, I'm not sure if you're aware of Initiate Feats. They are a special class of feats that only characters of a particular god can pick up. Due to the fact that Forgotten Realms have to be so Extra all the time and also Selune is an incredibly important goddess in that setting, she has quite a few extra spells available to her Worshipers. I will keep a look out for Greyhawk information regarding Heironeous that I may add to his initiate Feat abilities so the feats are a little more balanced with each other. Though I do think that Heironeous' bonus to damage could potentially be used more often than the bonuses initiates of Selune receive for casting Augury and Divination.
I added links to spells that I could find links to online. Otherwise I just copied the info from the source.
Initiate of Heironeous:
Your strong faith in Heironeous grants you special powers.
Prerequisite:
Ability to cast 3rd-level divine spells; patron deity Heironeous.
Benefit:
When fighting with a longsword, you deal an extra 1d4 points of damage against evil targets. If the target possesses an aura of evil or is an evil-aligned outsider you instead deal 1d6 extra points of damage.
In addition, you may add the following spells to one of your divine spell lists.
2nd - Mark of Justice, Lesser*: designates action that will trigger curse on subject.
3rd - Bless, Greater*: Allies gain +1 per 4 levels on attack rolls and saves against fear.
4th - Righteousness of Heironeous*: You deal extra damage against evil targets.
Mark of Justice, Lesser:
Necromancy
Level: Initiate of Heironeous 2
This spell is identical to Mark of Justice except as indicated here. Choose one of the following three effects:
Enchantment (Compulsion) [Mind Affecting]
Level: Initiate of Heironeous 3, Initiate of Pelor 3
This spell functions like Bless except that the bonus is equal to +1 per three caster levels, to a maximum of +5.
Righteousness of Heironeous
Transmutation
Level: Initiate of Heironeous 4
Components: V, S, DF
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Heironeous aids you in defeating those who would do the most evil in the world. for the duration of this spell, you deal 2d4 points of damage against evil targets with your longsword rather than the normal 1d4 granted by the Initiate of Heironeous feat. If the target is an evil outsider, you instead deal an additional 2d6 points of damage. This bonus damage only applies to attacks made using a longsword.
Initiate of Selune
You have been initiated into the greatest secrets of Selune's church.
Prerequisite:
Cleric, druid, hathran, or ranger 3rd, patron deity Selune,
Benefit:
You cast augury and divination spells at +5 caster level.
In addition, you may add the following spells to you cleric, Harper agent, hathran, or ranger spell list.
1st - Handfire: Your melee touch attack deals 1d8 damage +1/level (max +5) against undead.
3rd - Moon Blade: Touch attack deals 1d8 damage +1/two levels, more to undead, plus scrambles spellcasting.
4th - Strength of the Best: You gain benefi ts of your lycanthropic animal form while in human form.
4th - Wall of Moonlight: Creates a luminous wall that deals 4d12 damage to undead and 2d10 damage to evil creatures and clergy of Shar or Umberlee, illuminates are and counters/dispels darkness.
5th - Moon Path: Grants sanctuary to 1 creature/level.
5th - Moonweb: Creates a glowing shield that gives +8 bonus to AC and +4 bonus on Reflex saves, plus improved evasion.
Special:
The moon blade and moon path spells also appear on the Moon domain list. With this feat, you can cast them as regular cleric spells, not just domain spells.
I added links to spells that I could find links to online. Otherwise I just copied the info from the source.
Initiate of Heironeous:
Your strong faith in Heironeous grants you special powers.
Prerequisite:
Ability to cast 3rd-level divine spells; patron deity Heironeous.
Benefit:
When fighting with a longsword, you deal an extra 1d4 points of damage against evil targets. If the target possesses an aura of evil or is an evil-aligned outsider you instead deal 1d6 extra points of damage.
In addition, you may add the following spells to one of your divine spell lists.
2nd - Mark of Justice, Lesser*: designates action that will trigger curse on subject.
3rd - Bless, Greater*: Allies gain +1 per 4 levels on attack rolls and saves against fear.
4th - Righteousness of Heironeous*: You deal extra damage against evil targets.
Mark of Justice, Lesser:
Necromancy
Level: Initiate of Heironeous 2
This spell is identical to Mark of Justice except as indicated here. Choose one of the following three effects:
- -3 decrease to an ability score (minimum 1).
- -2 penalty on attack rools, saves, ability checks, and skill checks.
- Each round, the target has a 25% chance to take no action; otherwise, it acts normally.
Enchantment (Compulsion) [Mind Affecting]
Level: Initiate of Heironeous 3, Initiate of Pelor 3
This spell functions like Bless except that the bonus is equal to +1 per three caster levels, to a maximum of +5.
Righteousness of Heironeous
Transmutation
Level: Initiate of Heironeous 4
Components: V, S, DF
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Heironeous aids you in defeating those who would do the most evil in the world. for the duration of this spell, you deal 2d4 points of damage against evil targets with your longsword rather than the normal 1d4 granted by the Initiate of Heironeous feat. If the target is an evil outsider, you instead deal an additional 2d6 points of damage. This bonus damage only applies to attacks made using a longsword.
Initiate of Selune
You have been initiated into the greatest secrets of Selune's church.
Prerequisite:
Cleric, druid, hathran, or ranger 3rd, patron deity Selune,
Benefit:
You cast augury and divination spells at +5 caster level.
In addition, you may add the following spells to you cleric, Harper agent, hathran, or ranger spell list.
1st - Handfire: Your melee touch attack deals 1d8 damage +1/level (max +5) against undead.
3rd - Moon Blade: Touch attack deals 1d8 damage +1/two levels, more to undead, plus scrambles spellcasting.
4th - Strength of the Best: You gain benefi ts of your lycanthropic animal form while in human form.
4th - Wall of Moonlight: Creates a luminous wall that deals 4d12 damage to undead and 2d10 damage to evil creatures and clergy of Shar or Umberlee, illuminates are and counters/dispels darkness.
5th - Moon Path: Grants sanctuary to 1 creature/level.
5th - Moonweb: Creates a glowing shield that gives +8 bonus to AC and +4 bonus on Reflex saves, plus improved evasion.
Special:
The moon blade and moon path spells also appear on the Moon domain list. With this feat, you can cast them as regular cleric spells, not just domain spells.