12-06-2017, 04:54 AM
(12-06-2017, 04:37 AM)Vidar the Red Wrote:(12-06-2017, 04:14 AM)Nexendia Wrote:(12-06-2017, 03:24 AM)Vidar the Red Wrote: Correct me if I'm wrong but here is the situation as I read it. We killed vicious wild boars and brought the meat back so it's not wasted. Keston and his soldiers are defending the fort but lack skills to "fortify" it, pun intended. We gained another adventurer to the party, a warrior Monk. We are preparing to leave and take an old gentleman to see a secret shrine to a god but it seems a bit suspicious? Vidar is better with animals than his brother Valdi so he will come over and listen to the secret hush hush conversation
That's pretty much it... And I want the Warpriest to cast detect evil on the old guy to see if he has evil intentions. This IS D&D so he probably does have evil intentions but just beating up someone without in game proof is supposedly bad.
Hahaha! Reminds me of a game I once ran. There was a paladin, rogue, wizard, and barbarian that took the offer of a nice old gypsy woman camping on the side of the road to share food and fire. The rogue had an amulet of detect thoughts, the paladin detect evil at-will, but neither thought to try it on the woman. The barbarian player meta gamed that she was a druid, he was so wrong! After giving many hints the rogue finally thought to read her mind and lo-and-behold she wanted to eat the party! Then the paladin detected evil! She was a green hag and the real gypsy lady was still rotting in the gypsy wagon! They never trusted anyone again.
Sounds typical. It seems players always forget their divination abilities. One of the characters I'm currently playing is a Champion of Gwynharwyf which is basically a Chaotic Good Barbarian with Paladin powers and I'm always forgetting to use my Detect Evil!
I had a character in marvel who was fighting an evil guy. He opened up a pit underneath her so she fell and took a bunch of damage. Then I remembered my character had flight. But it was too late. She was kind of dippy anyways...