RE Action: I would probably agree with removing a helmet, and putting a helmet on, would be a move action. If there is a need to conserve move actions, Toot could ask Boo (since he can somewhat understand) to remove the helmet, which would be Boo's move action. Bears are known to be quite good with their paws. Then Toot could put the helmet on, which would be Toot's move action.
Nothing in the description indicates requiring an action or command word to activate...
DM Surranó Wrote:but it needs one round after donning for the spells to kick in. You can speed this up by "willing" to kick in as a std action.
Quote:RE Wondrous Items: Activation
"Usually use-activated or command word, but details vary from item to item."
Quote:Helm of Comprehend Languages and Read Magic: Appearing as a normal helmet, a helm of comprehend languages and read magic grants its wearer the ability to understand the spoken words of any creature and to read text in any language and any magical writing. The wearer gains a +5 competence bonus on Decipher Script checks to understand messages written in incomplete, archaic, or exotic forms. Note that understanding a magical text does not necessarily imply spell use.
Nothing in the description indicates requiring an action or command word to activate...
Quote:Use-Activated:Since the helm is worn and the item's description does not state that it requires a command word it should be considered that it is a continually functioning item that takes no extra time to activate.
This type of item simply has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.
Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character’s possession (on his person). However, some items made for wearing must still be activated. Although this activation sometimes requires a command word, usually it means mentally willing the activation to happen. The description of an item states whether a command word is needed in such a case.
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use activation is not an action at all.
Use activation doesn’t mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item in order to activate it, unless the benefit of the item comes automatically, such from drinking a potion or swinging a sword.
Size And Magic Items