11-10-2017, 07:15 AM
Helm Swap --
It doesn't matter now but for future reference, what kind of action should removing the helm from Boo and donning it should be?
I think removing an item of clothing is similar to drawing a stored item, i.e. move action, and donning it should be the same. I'm more puzzled whether "activating" should be a std action as usual (move+std still feasible in same round) but I don't really find it realistic (well, as much as magic is realistic which is... well.)
I propose that donning is a move action (i.e. removing and donning can be two move actions in consecutive rounds, each accompanied by a std action of your choice) but it needs one round after donning for the spells to kick in. You can speed this up by "willing" to kick in as a std action.
So if your initiative is 20 and you are eavesdropping on an adversary talking at init 10 then
option A)
rd1 20 - don helmet (move), cast bark skin on self (std);
rd1 10 - bad dude tells something you have no idea
rd2 20 - helm kicks in
rd2 10 - bad dude tells underlings "Did you understand?"
option B)
rd1 20 - don helmet (move), will to activate (std). Helm kicks in.
rd1 10 - bad dude tells underlings "Remember the guy is called Hawkslayer and the answer to his riddle is 'iceberg.' Be very respectful of him or he will kick your butts instead of that jermlaine's."
rd2 20 - cast barkskin on self (std), gnaw on nails (move)
rd2 10 - bad dude tells underlings "Did you understand?"
It doesn't matter now but for future reference, what kind of action should removing the helm from Boo and donning it should be?
I think removing an item of clothing is similar to drawing a stored item, i.e. move action, and donning it should be the same. I'm more puzzled whether "activating" should be a std action as usual (move+std still feasible in same round) but I don't really find it realistic (well, as much as magic is realistic which is... well.)
I propose that donning is a move action (i.e. removing and donning can be two move actions in consecutive rounds, each accompanied by a std action of your choice) but it needs one round after donning for the spells to kick in. You can speed this up by "willing" to kick in as a std action.
So if your initiative is 20 and you are eavesdropping on an adversary talking at init 10 then
option A)
rd1 20 - don helmet (move), cast bark skin on self (std);
rd1 10 - bad dude tells something you have no idea
rd2 20 - helm kicks in
rd2 10 - bad dude tells underlings "Did you understand?"
option B)
rd1 20 - don helmet (move), will to activate (std). Helm kicks in.
rd1 10 - bad dude tells underlings "Remember the guy is called Hawkslayer and the answer to his riddle is 'iceberg.' Be very respectful of him or he will kick your butts instead of that jermlaine's."
rd2 20 - cast barkskin on self (std), gnaw on nails (move)
rd2 10 - bad dude tells underlings "Did you understand?"