09-21-2017, 11:36 PM
(09-21-2017, 10:02 PM)Kee Wrote: [OoC - STR [1d20+4] = 16+4 = 20 vs carrying Chris to the smithy
I didn't find rules for temporary overloading, but we let this happen with a successful STR check. The carrying rule is strict and sometimes unfair in 3.5: you could walk 8 hours with your maximum load, but if you are overloaded with 10 percent or just with 1 pound then you must spend a full round to take a 5 foot step.]
Kee wants to bring Chris in to a safe place as faster as he could:
a) Kee collects all his power to pick up his cat and bring him to the smithy.
b) If the STR check is not enough or not allowed then Kee just drags his cat to the smithy.
I took a look.
Kee has STR 18 and is size small.. so his max carry at heavy load is 225lbs..
I looked up a cheetah's weight and as per https://bigcatrescue.org/cheetah-facts/
Quote:SizeAnd according to Wkipedia
The Cheetah weighs an average of 83-145 lbs., making them about the same weight as that of a leopard. The length of a Cheetah is approximately 70″-86″ from the tip of the nose to the end of the tail. Being an extremely tall cat the Cheetah stands at an average of 32″ tall.
Quote:The cheetah reaches nearly 70 to 90 cm (28 to 35 in) at the shoulder, and weighs 21–72 kg (46–159 lb).
So assuming that Chris is an exceptional member of his species he'd be on the heavy side.. lI'd say your estimate of 130lbs. on your sheet is about right.
Unless you are carrying 80 lbs of gear personally, I'd say you don't even need the strength check.
Just my opinion, GM Marvel rules..