08-12-2017, 03:44 PM
[OoC: Pop out from under her? Did they pop back in or is she stuck on them? ]
Cin hears Weyna scream. She whirls around to see the woman impaled, bloody and near death. If it's safe, Cin will drag Weyna from the trap and immediately try to stop the bleeding.
[OoC2: Provide First Aid; Heal check DC15 (to stop the bleeding)=12 ]
"I'm not a medic," Cin says while trying to stop the bleeding. "Does someone have some magical healing? An Orison, even?"
Cin hears Weyna scream. She whirls around to see the woman impaled, bloody and near death. If it's safe, Cin will drag Weyna from the trap and immediately try to stop the bleeding.
[OoC2: Provide First Aid; Heal check DC15 (to stop the bleeding)=12 ]
"I'm not a medic," Cin says while trying to stop the bleeding. "Does someone have some magical healing? An Orison, even?"
Quote:Condition: Dying
A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.