08-02-2017, 05:38 PM
(08-02-2017, 03:55 AM)Betimi Wrote: Before going upstairs Betimi visits the garderobe and events unfold as in http://forums.rpgaddicts.com/showthread....7#pid25137
The gruff , growling voice of the bearded carpenter replies to Simon.
"Selina wished to go into town to find a weapon and armour smithy, I would accompany her if you have what you need from me."
Simon stares at the stranger and then looks back and forth at the rest of the group. "You didn't tell me there was more of you. I don't mind, of course, but it's only polite to inform your host that another will be joining you."
Quote:Seeing his expression she allows the illusion to fade.. appearing again as herself.
"I thought perhaps a more human appearance might benefit me." Even with the illusion dropped her voice remains the same.
Simon chuckles a little bit, adding, "Clever disguise. I'm sure no one will suspect you're actually a young woman."
"Since you plan to go do a little shopping, I offer to you some advise. Please remain in Brock Marsh which is also known as the Scientific Quarter. I'm sure you've seen the small hordes of Badgers that scamper through the streets. They are familiars by tradition to the learned, Thaumaturges (various magic users), Alchemists and Artificers. It is a creature believed to have some immunity to the dangerous harmonics of hidden sciences. They carry messages and lists the shops catering to their masters and are treated as respected servants. [Badgers cost the usual sums, have the standard hp and abilities, and grant their masters a +3 bonus on Knowledge (arcana) checks.] The more badgers you spot, the greater likelihood you will find the magic item creators you seek."