08-01-2017, 08:23 PM
1) Unless I'm mistaken, the Everburning Torch is a found item so Nacesh only needs to pay the group what they would get for selling the Torch which is 55 gp's not 110 gp's. The 110 gp's is the cost of purchasing a new torch.
2) Each charge of a 1st Level Wand of Cure Light Wounds cost 15 gp's.
3) It will take 2 days for Simon to create Betimi's special item.
4) Remember that a Heward's Handy Haversack is one of the best items in the game for adventurers. Travel Cloaks are also pretty useful too.
5) There are 50 coins to a Pound.
6) Finding any +1 item including +1 studded leather (Gilley) is very easy.
6) The Money Changers Belt: This normal-seeming pouch is actually a strongly magicked item which can contain up to 300 lbs. in 30 specially constructed pockets within the belt. Each pocket, in turn, holds a maximum of 10 lbs., or one cubic foot of volume of a specific type of coin, whichever is reached first. This device also enables the possessor to call forth a specific type of coin and the proper pouch will open that contains that type of coin. The belt also has the power to convert any currency found in any of its pouches into an equal value of another type of coin which is also found in the belt. So if device had at least 1gp in one of its pouches and 1pp inside another pouch, on command it would convert every 10gp's into 1pp and back again. If there is not enough space in a pouch the extra coin will either be moved to another pouch if room is available or the device will stop working until space is made for the change in currency. Placing more than one type of coin in a pouch causes the belt's money changing properties to cease functioning. Multiple pouches may contain the same type of currency.
These items are similar to bags of holding and portable holes, and the strictures about placement within such magical spaces apply fully. The pouch weighs 1 lb. empty and 4 lbs. when filled.
[OoC: I think that's all the questions. If you have more questions or I missed one please feel free to ask. ]
2) Each charge of a 1st Level Wand of Cure Light Wounds cost 15 gp's.
3) It will take 2 days for Simon to create Betimi's special item.
4) Remember that a Heward's Handy Haversack is one of the best items in the game for adventurers. Travel Cloaks are also pretty useful too.
5) There are 50 coins to a Pound.
6) Finding any +1 item including +1 studded leather (Gilley) is very easy.
6) The Money Changers Belt: This normal-seeming pouch is actually a strongly magicked item which can contain up to 300 lbs. in 30 specially constructed pockets within the belt. Each pocket, in turn, holds a maximum of 10 lbs., or one cubic foot of volume of a specific type of coin, whichever is reached first. This device also enables the possessor to call forth a specific type of coin and the proper pouch will open that contains that type of coin. The belt also has the power to convert any currency found in any of its pouches into an equal value of another type of coin which is also found in the belt. So if device had at least 1gp in one of its pouches and 1pp inside another pouch, on command it would convert every 10gp's into 1pp and back again. If there is not enough space in a pouch the extra coin will either be moved to another pouch if room is available or the device will stop working until space is made for the change in currency. Placing more than one type of coin in a pouch causes the belt's money changing properties to cease functioning. Multiple pouches may contain the same type of currency.
These items are similar to bags of holding and portable holes, and the strictures about placement within such magical spaces apply fully. The pouch weighs 1 lb. empty and 4 lbs. when filled.
[OoC: I think that's all the questions. If you have more questions or I missed one please feel free to ask. ]