07-20-2017, 02:14 PM
(07-19-2017, 04:10 PM)DM Surranó Wrote: 1. Specific supercedes generic.
Usually, I would argue that the specific spell supersedes general statements on game mechanics, and this is supported by the explicit phrase "in general" here.
There is also the thing that if it would be black-and-white then divination spells wouldn't even have a "Spell Resistance:" entry in their headers but they do (as opposed to "range: personal" spells that don't have saves or SR) and indeed most have "No" but Scrying and Greater Scrying are exceptions, and this is not even changed in Pathfinder. Someone versed in DND4 or DND5 could comment on those versions of scrying.
2. Text supercedes table.
However, others could argue that text supercedes table and spell header is something like a table (well it is not but let's consider it this way) but even then, can you compare the table of a specific spell to a completely different section of the rules?
But since I'm seriously concerned about this (why is Scrying an exception? why are there discussions about making scry-proof rooms if SR, or Spell Immunity, for that matter, applies?) I choose the middle way: knowing this information (maybe Toot also did not account for possible SR) I give Toot two choices:
A) go for it and roll SR again (I did the first roll with a physical die because of my limited access so it's "official" only because I'm the DM so let's pretend I didn't roll). You use one of the three scales.
B) forget Scrying (for now) and pray for a different 4th level spell for today. You can keep all three scales for future use.
Note that this decision must be made without knowing the result of Koriolis' will save.
My points
0. There is no SR in DND5, but some monsters have a similiar option: Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
1. The divination VS SR is just an advice:
When in doubt about whether a spell's effect is direct or indirect, consider the spell's school:
2. Spell Resistance
The final entry in the spell header tells you if the spell must overcome spell resistance (if any) to affect the recipient. If the entry is "no" then the spell most likely does not affect the recipient directly, but instead either affects an area or produces an effect which then produces the spell's result. Most spells that work only on willing creatures also have a spell resistance entry of "no" because it is assumed that a willing creature lowers its spell resistance before receiving the spell.
If the spell entry is "yes," the spell usually goes to work directly on the recipient's mind or body and the caster must make a level check to overcome spell resistance before the spell can affect the creature.
3.Descriptive text usually doesn't consider the effects of saving throws, spell resistance, or creature immunities: As noted in Part Six, most spell descriptions are written with the assumption that the recipient's saving throw against the spell (if one is allowed) fails. Likewise, the spell description doesn't bother to remind you that the spell won't work on recipients that are immune to it. For example, the fireball description doesn't tell you that the spell won't damage things that are immune to fire. You're expected to figure that out for yourself when you note the spell's fire descriptor.