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Rules Discussion/ House rules
#23
Ah, I was more curious about the in-game use of Character Points vs. being able to use Skill Points only for skill advancement after a session. Now I recall that I may've asked about this in the OOC thread already. I think you ruled on the side of pure 1E skill point usage there, but I was thrown by the name/term switch in the IC thread. All good since it looks like you're going with "for skill advancement only." Thanks again for the clarification!

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Messages In This Thread
Rules Discussion/ House rules - by Man in Black - 06-08-2017, 12:06 PM
RE: Rules Discussion/ House rules - by Rahullu - 06-08-2017, 04:07 PM
RE: Rules Discussion/ House rules - by Nova - 06-08-2017, 04:16 PM
RE: Rules Discussion/ House rules - by Rahullu - 06-09-2017, 09:57 AM
RE: Rules Discussion/ House rules - by Rahullu - 06-09-2017, 10:26 AM
RE: Rules Discussion/ House rules - by Rahullu - 06-09-2017, 10:38 AM
RE: Rules Discussion/ House rules - by Tiktuk - 06-09-2017, 02:16 PM
RE: Rules Discussion/ House rules - by Rahullu - 06-09-2017, 07:09 PM
RE: Rules Discussion/ House rules - by Rahullu - 06-10-2017, 07:37 AM
RE: Rules Discussion/ House rules - by Rahullu - 06-11-2017, 05:38 AM
RE: Rules Discussion/ House rules - by Tiktuk - 06-10-2017, 02:44 PM
RE: Rules Discussion/ House rules - by Nova - 06-10-2017, 03:25 PM
RE: Rules Discussion/ House rules - by Rahullu - 06-11-2017, 06:15 PM
RE: Rules Discussion/ House rules - by Nova - 06-11-2017, 08:02 PM
RE: Rules Discussion/ House rules - by Tiktuk - 06-11-2017, 06:13 PM
RE: Rules Discussion/ House rules - by Nova - 06-21-2017, 02:51 PM
RE: Rules Discussion/ House rules - by Nova - 06-22-2017, 12:52 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.