06-21-2017, 03:10 AM
(06-20-2017, 08:40 PM)Nexendia Wrote: [OoC: What do I see coming toward us? The grid is a little hard to see and some of the initials overlap the lines of the grid. However, it looks like there aren't any enemies beside Nex, am I correct?]
[[Correct, none of the four boars (yes, boars) are adjacent to anyone at this time or they would have attacked you by now...and would have rolled very strong Stealth rolls to do so...

(06-20-2017, 09:54 PM)Eran Wrote: The arcanist looks into the future, but he sees only dark clouds. [[ OOC - Prescience 3/8 [1d20] = 7 ]]
Eran casts a Color Spray which targets the 2nd and 3rd creatures (it origins from his top right corner). It's DC is increased with an Arcane Reservoir point. [[ Will vs. DC 17 ]]
If they failed the spell save, they are unconscious, blinded, and stunned for [2d4] = 3 rounds, then blinded and stunned for [1d4] = 2 rounds, and then stunned for 1 round. [[ I supposed that they have only 2HD or less. ]]
The great Magic 8-ball in the sky says: "Reply hazy, try again later."
Eran casts his spell, and seconds later, both boars go down in a heap. They seem to still be breathing.
(06-21-2017, 12:08 AM)Valdi Wrote:(06-20-2017, 07:19 PM)DM Dougfan Wrote: ((Okie dokie. Should be changed now.))
{Ooooo Thank You}
Valdi will swing down off his horse as a move action, ending up in the square adjacent to Nexendia (moving one square east, so into the square North of Nexendia)
Then he will call upon the divine magic of the runes to draw a rune in the empty air with his thumb, placing the Blast rune in the square between him and creature 4.
Quote:From d20pfsrd:
Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
[[Why do I get the sudden impression of The Witcher?...]]