06-19-2017, 07:51 AM
Having a look at the whole book I think they exaggerated it a little. Created three prestige classes for alchemy, distinguishing DC depending on which skills you have (and not only which skills to use)...
But considering that the idea itself of using herbs in this setting is worth the acknowledgement and reward. Therefore, I allow access to all the herbs listed in Chapter 5 (Herbal Catalog) with the following conditions:
1. Cranberry has
- 100% chance of having 4d4 doses of any common herb,
- 100% chance of having 3d4 doses of any uncommon herb,
- 50% chance of having 2d4 doses of any rare herb and
- 20% chance of having 1d4 doses of any extremely rare herb.
These chances are for herbs that are both:
- temperate or warm AND
- plains, forests, marshlands, hills, or related to freshwater (coast, bank, water itself, etc).
Halve the chances for anything else (e.g. mountain forests, cold plains, temperate mountains, underground) but the amount remains the same.
2. The party may nominate the herb, roll the chance (for rare and up), then roll the amount. No retries, i.e. the whole party may roll only once for any given herb.
Whatever Cranberry doesn't have cannot be found in Crystal Grove or anywhere near.
3. Plants that cost less than 1gp a dose are free of charge for the first half of stock.
Anything else (second half of stock and 1+ gp per dose) need to be paid for.
4. Once you nominated the herb I will review it to make sure I know what you have. I'll try my best not to veto anything
But considering that the idea itself of using herbs in this setting is worth the acknowledgement and reward. Therefore, I allow access to all the herbs listed in Chapter 5 (Herbal Catalog) with the following conditions:
1. Cranberry has
- 100% chance of having 4d4 doses of any common herb,
- 100% chance of having 3d4 doses of any uncommon herb,
- 50% chance of having 2d4 doses of any rare herb and
- 20% chance of having 1d4 doses of any extremely rare herb.
These chances are for herbs that are both:
- temperate or warm AND
- plains, forests, marshlands, hills, or related to freshwater (coast, bank, water itself, etc).
Halve the chances for anything else (e.g. mountain forests, cold plains, temperate mountains, underground) but the amount remains the same.
2. The party may nominate the herb, roll the chance (for rare and up), then roll the amount. No retries, i.e. the whole party may roll only once for any given herb.
Whatever Cranberry doesn't have cannot be found in Crystal Grove or anywhere near.
3. Plants that cost less than 1gp a dose are free of charge for the first half of stock.
Anything else (second half of stock and 1+ gp per dose) need to be paid for.
4. Once you nominated the herb I will review it to make sure I know what you have. I'll try my best not to veto anything