(06-19-2017, 12:42 AM)Garlen Veir Wrote: I teach/train new hires for a call center /customer service line for a major cell phone service provider here in Canada. I get the advantage of working from home (I train them in an online classroom, using headsets and webcams), but that also has the disadvantage of having to have super flexible and long hours. It is not uncommon for my schedule to be shifted completely with 12 hours notice.
Working from home has always sounded like it would be both great and a curse – for exactly the kinds of reasons you mentioned! On the plus side, you're home (hooray!), on the minus, potentially having to be available at all hours / weird hours (booooO).
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Re: multiple workers on repairs, this was probably the rulebook section you were referring to earlier, so you already know, but man, combined you could really whittle down the DC. Rulebook p44, on a repair DC of 20: "Roark rolls a 9 - and Nagraoao rolls a 19! Nagraoao just missed repairing the ship the first time around, but he does reduce the base difficulty to 1. Roark's roll of 9 is not applied to the base difficulty, since only the highest roll is used. Fixing the ship the next time around will be a cinch."
Also! I think I see where Tiktuk got her 1 week estimate on transponders, it's in Cracken's Rebel Field Guide, re: adding a false transponder code. BUT the good news is you can also blur or remove the existing transponder code (pg 61 / pdf pg 62), looks like that takes four hours of work minimum to blur, and a full day to restore. Enemy scanners will know you have blurred or removed your ship ID, but "... local authorities find this reason enough for investigation, and usually arrest and imprisonment... Everyone can see you but they don't know who you are." Viable Option 2 to still be arrested after tip-off, while also keeping the Empire unaware!