06-15-2017, 10:31 AM
Nova puts the ship in high gear to get as far away from those TIE's and Death Star. The Imperial Pilots do the same with their ships. They easily close the gap to medium range. (They are basically engines with a seat! :p )
Garlen fires at the incoming fighters, hitting the lead ship. (You get an extra 2d6 from the targeting controls on the cannons.) The cannons take a huge chunk out of the side panel that was hit, but the TIE keeps going. damage [4d6] = 8, hull [2d6] = 7
(One thing I forgot with the roll was to subtract 1d damage for medium range. Probably doesn't matter much with that roll, though.)
(Because the rules don't really cover combat Juryrigging, I have to come up with something a little different. I don't think combat will last long enough for it to take effect. So for something quick like this, you have to keep working every round for the bonus. The bonus takes effect the next round. Roll the bonus separately and hope it's not a 1.)
Tiktuk works hard to give the ship a speed boost to get them out of there.
Round 2
The TIE's keep pressing to close the range even further. As they get close, they open fire on the ship!
(One evasion roll will suffice)
Garlen fires at the incoming fighters, hitting the lead ship. (You get an extra 2d6 from the targeting controls on the cannons.) The cannons take a huge chunk out of the side panel that was hit, but the TIE keeps going. damage [4d6] = 8, hull [2d6] = 7
(One thing I forgot with the roll was to subtract 1d damage for medium range. Probably doesn't matter much with that roll, though.)
(Because the rules don't really cover combat Juryrigging, I have to come up with something a little different. I don't think combat will last long enough for it to take effect. So for something quick like this, you have to keep working every round for the bonus. The bonus takes effect the next round. Roll the bonus separately and hope it's not a 1.)
Tiktuk works hard to give the ship a speed boost to get them out of there.
Round 2
The TIE's keep pressing to close the range even further. As they get close, they open fire on the ship!