05-24-2017, 08:20 PM
(05-24-2017, 04:29 PM)Shunna Maza Wrote:(05-24-2017, 04:41 AM)Man in Black Wrote: I think I would go for the quixotic Jedi here. Good perception and Dexterity and the Sense skill. He could be a Jedi fanboy who sees the senate going nowhere and goes full-time rebel.
Who were you addressing this post to?
(05-24-2017, 02:38 PM)Nova Wrote: I was going to say I nominate either Veir or myself as command due to experience w/ prisoner lock-up, BUT I actually think the Alliance might nominate the... "Quixotic Politician?", if GM Marvel goes that way. Maybe he/she bluffed his way in? Or maybe the Alliance appointed a willing politician to keep an eye on us, for PR purposes as well. Even though the mission is top secret, if Saw Gerrera is running around at the same time making Rebels look like terrorists, I can see that being a possible rationale.
PS: I second Rahullu's nomination as Second in Command!
I think I would like to be a Senator rather than the Assassin. Like someone pointed out, we seem to have enough combat oriented characters in the group.
Languages were brought up earlier and I thought that might be an interesting approach but I'm not sure if it would work with this game's rules. Perhaps the Senator is particularly good with languages which would assist in diplomacy and bluffing.
Sorry to say there are no special abileties in 1 ed, for good and for bad. Everything is open to everyone its just a matter of where you start (high skill/attribute or low skill/attribute or a mixture thereof.) SO if you are to be a good diplomat you need the attributes and the skills for it