(05-22-2017, 04:59 PM)Rahullu Wrote: Btw I think tactics is under Know
Yeah! It's weird though, I know that in 2E, tactics and its specializations are under KNO, but in 1E, I've seen some wacky, inconsistent variations. Like, I've seen "Battle Tactics" under KNO, but first saw "Starship Tactics" under MEC for Adar Tallon in Tatooine Manhunt, but then also under KNO for Admiral Ackbar in 1E RotJ sourcebook. I can totally move it over to KNO, depending on how MIB rules -- or will remove it for now until GM weighs in.
Will you be using command like Intimidation? With Intimidation under KNO in 2E, am glad that you'll be able to use PER here, just makes more sense for a Wookiee to be more intimidating that a human with 2D KNO.
Speaking of command: there are no "combined action" command bonuses in 1E, right? If you made your command roll, the troops did what they were ordered to do is all, yes? All that command bonus stuff came into play only in 2E?
Tho I do like how they handle 1E combined actions in some cases -- I like that, say if we're all repairing something, you can knock points off of the difficulty, if you roll close but don't quite reach it. Roll an 18 for a 20 repair roll team up? It's only 2 more next time. Nicely done 1E!