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Star Wars D6: The Last Knight
#3
Character creation:

Step 1: Pick a template
Step 2: Add 7 points to any skills of your choice
Step 3: Go shoot some stormtroopers

It really is that simple. All skills are listed on the templates. If one is a serious control freak, 12 points can be distributed amongst the six stats. Max stat is 4. There are no racial bonuses, prerequisites, skill hierarchies, feats, spell points, hit points, armor class, weapon proficiencies, etc. You have access to all the skills. They all start at the same level as the controlling attribute. You'll have to wait for me to get home and get some sleep before I start uploading examples. The game is designed to play like the movies, fast and loose. A princess can shoot stormtroopers with the best of them. An ewok can hotwire a speeder and out run troopers on it. A farm boy can fly a star fighter just like riding a bike. Now, starting characters aren't quite as awesome as The Big Four, but they are still hero types. A bounty hunter is likely to shoot stormtroopers better than the engineer starting out, but that doesn't mean the engineer can't eventually improve his blaster skill to shoot stormtroopers even better than the bounty hunter.

Am I making any sense? It's almost 6AM here and I'm getting a little loopy. Graveyard shifts...
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Messages In This Thread
Star Wars D6: The Last Knight - by Man in Black - 05-13-2017, 09:48 AM
RE: Star Wars D6: The Last Knight - by Man in Black - 05-13-2017, 11:46 AM
RE: Star Wars D6: The Last Knight - by Telsij - 05-17-2017, 05:09 PM
RE: Star Wars D6: The Last Knight - by Telsij - 05-18-2017, 04:04 PM
RE: Star Wars D6: The Last Knight - by Telsij - 05-18-2017, 07:39 PM
RE: Star Wars D6: The Last Knight - by Telsij - 05-19-2017, 02:49 AM
RE: Star Wars D6: The Last Knight - by DM Dougfan - 08-17-2017, 12:16 AM
RE: Star Wars D6: The Last Knight - by Nova - 08-28-2017, 05:12 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.