05-11-2017, 03:31 AM
(OoC tomorrow is a busy day so I shall roll my initiative and state my first round action here just in case I am afk for most of the day tomorrow)
[Initiative [1d20+2] = 3+2 = 5 Initiative may solve the entire problem of being busy tomorrow lol]
[Saves if needed: Fort Save [1d20+3] = 2+3 = 5; Reflex Save [1d20+4] = 2+4 = 6 (Is this what Wil Wheaton feels like???)]
[Thrown Alkahest Bomb attack, if no one is adjacent to the creature at my initiative, directly targetting the creature; If theer are allies adjacent to the creature at my initiative then I will deliberately aim for a square adjacent to the creature in order to just catch it in the Splash radius rather than a direct hit. Alkahest Bomb Attack [1d20+3] = 13+3 = 16 ]
[If direct hit Alkahest Bomb Damage [1d4+4] = 4+4 = 8]
[If only Splash hits then the creature will take 5 points of acid damage from the Splash, with a DC 14 reflex save for half (yup I do minimum 2 damage even on a miss)]
[Initiative [1d20+2] = 3+2 = 5 Initiative may solve the entire problem of being busy tomorrow lol]
[Saves if needed: Fort Save [1d20+3] = 2+3 = 5; Reflex Save [1d20+4] = 2+4 = 6 (Is this what Wil Wheaton feels like???)]
[Thrown Alkahest Bomb attack, if no one is adjacent to the creature at my initiative, directly targetting the creature; If theer are allies adjacent to the creature at my initiative then I will deliberately aim for a square adjacent to the creature in order to just catch it in the Splash radius rather than a direct hit. Alkahest Bomb Attack [1d20+3] = 13+3 = 16 ]
[If direct hit Alkahest Bomb Damage [1d4+4] = 4+4 = 8]
[If only Splash hits then the creature will take 5 points of acid damage from the Splash, with a DC 14 reflex save for half (yup I do minimum 2 damage even on a miss)]