05-10-2017, 09:26 AM
I'm guessing the tribe is three kobolds now, one of them is a shadow dragon. Or I got confused somewhere
In the Prologue of my game Keeper of the Seven Keys we had another druid, a goblin, appointed to be the tribe's chief. He led the tribe to what he thought was safety but then sh*t happened and as a result he and his apprentice became "the" tribe. When he learned this he ended his brief adventuring career before venturing into Chapter 1.
@GM Marvel thanks for the reminder, I don't think I saw your message before, and I wasn't even notified that I was mentioned in your post above.
I'm guessing my fire heritage is a reginal feat from your house rules. (note: you call it Bloodline of Fire and mention that sorcerers gain Heritage as in PF but the PF thing is called Bloodline so I call my salamander heritage "heritage" to make difference)
If the regional feat was for free then I'm considering Rapid Reload (light crossbow) or Weapon Focus (ranged spell). Note that Ice Dagger is not a ray, it's a ranged touch and I've always envisioned Nacesh as a ray-man. (pun intended)
Elemental Spellcasting sounds like a great addition to my fire heritage (+2 CL, right?) and cold bloodline arcana (+1 damage per die) but there's no "Cold" listed as a choice and I can imagine that "Fire" overlaps with my fire heritage. Burning Hands maxes out at CL5 anyway, but would be fine for scorching ray next level, having CL7 meaning 2 scorching rays with a single casting on level 4, not mentioning 9d6 fireballs at level 6.
Later on, I will consider some metamagic like Bend Spell though the extended casting time is quite agressive for sorcerers,
or Ranged Spell Specialization as a follow-up for WF (ranged spell),
or Spell Rehearsal,
or simply Spell Penetration
In the Prologue of my game Keeper of the Seven Keys we had another druid, a goblin, appointed to be the tribe's chief. He led the tribe to what he thought was safety but then sh*t happened and as a result he and his apprentice became "the" tribe. When he learned this he ended his brief adventuring career before venturing into Chapter 1.
@GM Marvel thanks for the reminder, I don't think I saw your message before, and I wasn't even notified that I was mentioned in your post above.
I'm guessing my fire heritage is a reginal feat from your house rules. (note: you call it Bloodline of Fire and mention that sorcerers gain Heritage as in PF but the PF thing is called Bloodline so I call my salamander heritage "heritage" to make difference)
If the regional feat was for free then I'm considering Rapid Reload (light crossbow) or Weapon Focus (ranged spell). Note that Ice Dagger is not a ray, it's a ranged touch and I've always envisioned Nacesh as a ray-man. (pun intended)
Elemental Spellcasting sounds like a great addition to my fire heritage (+2 CL, right?) and cold bloodline arcana (+1 damage per die) but there's no "Cold" listed as a choice and I can imagine that "Fire" overlaps with my fire heritage. Burning Hands maxes out at CL5 anyway, but would be fine for scorching ray next level, having CL7 meaning 2 scorching rays with a single casting on level 4, not mentioning 9d6 fireballs at level 6.
Later on, I will consider some metamagic like Bend Spell though the extended casting time is quite agressive for sorcerers,
or Ranged Spell Specialization as a follow-up for WF (ranged spell),
or Spell Rehearsal,
or simply Spell Penetration