I have a few reminders when you gain levels.
I think that's it for now.
- You have gained the Able Learner at 1st level. That means you no longer pay 2 skill points to raise a crossed-class skill 1 point. Your max number of ranks for those skills are still half of a class skill. So a 7th level person who could have a max of 10 ranks in a class skill would be restricted to 5 ranks in CC skills. Language skills are different. [See #6]
- When rolling Hit Points, if you don't roll at least a minimum of half your max dice roll plus one then you raise it to that number. So if you roll a d4 and you don't get at least a 3 (4 divide by 2 plus 1) then your roll becomes a 3. A cleric who rolls a d8 and does not get at least a 5 on the roll then she raises the roll to 5. Rogues minimum is 4 and Fighters minimum is 6. You then add your Con adjustment to the roll.
- Players who take a level in their Race's Favored Classes gain 4 skill points at 1st level and then 1 skill point there after every time they take a level in the favored class. Races without a favored class count the first class they take as their favored class. Forge's favored class is Fighter. Selina's favored class is Cleric. Nacesh's favored class is Sorcerer. Gilley's favored class is Ranger. All of you would gain the 4 skill points for 1st level and +1 skill point each time you chose to go up a level in your favored class. Betimi's favored class unfortunately is Rogue so she doesn't gain any bonus skill points.
- Players gain new Feats every ODD level instead of every 3 levels. So by 19th level you will have gained 10 bonus feats instead of the regular 7 feats.
- Stat points are gained every EVEN level not every 4 levels. At 2nd level you choose a physical (Str, Dex, Con) stat or a mental (Int, Wis, Cha) stat and add +1 bonus to that stat. Then at 4th you must choose the opposite type of stat to give +1 bonus too. From then on every two levels the player alternates between physical and mental stats. So for Gilley and Forge this will be the first time they get to choose a stat +1 stat boost.
- Languages: Now that you're on another world you will quickly learn that common is not so common in different parts of the universe. In this world the common language is, Ragamoll. Unless you spend skill points on learning the local dialect you are going to have a tough time understanding the locals. So while you're on this world you are considered to have Pidgin [See Below] for every language you speak. Some languages may not even exist some worlds or some languages could be spoken in multiple forms. For each skill point you spend you may update one of your Pidgin Languages to whatever the Local language that's similar to the language on your own world. Bards may update 2 pidgin languages per skill point.
I think that's it for now.