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[IC] Chapter 2-4: You Hear Them Whispering in the Crowns of the Trees
#12
[OoC:  Just a reminder that Toot has a +9 Survival skill and Boo has the Special Quality of Scent and the Track feat.  Assuming SG has a better chance to find tracks than Boo, Boo will Aid another to try to give SG a +2 on his roll.  If Boo has a better chance to Track because it's acid and the trail has a strong smell for Boo to follow (and because Scent allows him to ignore modifiers for surface conditions and poor visibility), Toot will ask SG to Aid Boo in finding the tracks.]

Scent (Ex): Boo's Wisdom Mod is +1
This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent.

Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

Toot strokes the few hairs growing from his chin and then says, "Can one of you who is schooled in Arcane Knowledge tell if black patches caused by something magical (like a spell or dragon breath)?"

[OoC: Assuming that Toot's Knowledge: Nature would have revealed if these marks were created by something from the natural world, he will use his Skill in Spellcraft to see if he can Identify the spell or effect.   He will also use Knowledge: Nature to learn whatever he can about the bugs; how long they have been munching on the corpse; if there is anything special about the bugs; etc.  Toot will also use Heal skill to determine any more information about the corpses such as length of time they've been dead; cause of death if it's different than just acid (perhaps the creature used acid to cover up bite marks or something).

SpellCraft +11 = 26!
Knowledge: Nature +13 = 27!
Heal +7 = 9  Lets hope I can take 10.  Tongue   If not, then maybe someone else can check because Heal is a skill that can be used untrained.]
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RE: Chapter 2-4: You Hear Them Whispering in the Crowns of the Trees - by Toot - 04-21-2017, 08:01 PM



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