04-20-2017, 08:07 PM
I have searched and have found very little information on how Sculpt Sound works. I would imagine that anything touching the character affected would be muted. So if you were holding a glass bottle and broke it the bottle wouldn't make any noise. But if you were to throw the glass bottle against a wall it would make then make a noise.
The only thing I wonder is if you can effect just part of a person or if you have to effect the whole person. Meaning if you silence someone then you silence everything including their voice. But then I guess you could cast the spell on everyone's boots so at least they didn't make noise while walking.
As for the Silence spell, it may not be as versatile but it also mutes all noise in a 20' radius. If you cast Silence on a living target (which would be stupid) there is a save throw. Sculpt Sound would always require a will save throw (usually a caster's best save) if you tried to mute a spellcaster. But the best use of the Silence spell is to just cast it on an object. Then you can either put it in your pocket and just move with the caster where ever they go. Or cast it on the tip of an arrow and shoot the caster. One thing I did to the party was have an evil cleric cast the spell on one of the many pebbles 25' away so only his square had sound. He could cast all the spells he wanted to and they couldn't cast any. Even if they cast Detect Magic (which also has a verbal component), it would take at least 3 rounds to find the location of the magic aura and that's only if they are pointing the cone in the right direction.
The only thing I wonder is if you can effect just part of a person or if you have to effect the whole person. Meaning if you silence someone then you silence everything including their voice. But then I guess you could cast the spell on everyone's boots so at least they didn't make noise while walking.
As for the Silence spell, it may not be as versatile but it also mutes all noise in a 20' radius. If you cast Silence on a living target (which would be stupid) there is a save throw. Sculpt Sound would always require a will save throw (usually a caster's best save) if you tried to mute a spellcaster. But the best use of the Silence spell is to just cast it on an object. Then you can either put it in your pocket and just move with the caster where ever they go. Or cast it on the tip of an arrow and shoot the caster. One thing I did to the party was have an evil cleric cast the spell on one of the many pebbles 25' away so only his square had sound. He could cast all the spells he wanted to and they couldn't cast any. Even if they cast Detect Magic (which also has a verbal component), it would take at least 3 rounds to find the location of the magic aura and that's only if they are pointing the cone in the right direction.