04-03-2017, 08:34 PM
(04-03-2017, 08:02 PM)Shanna Rendin Wrote: It's nice, and yes, I got the Okay for it, but's it's basically an Empowered Mage Armor. Same level result, Same effect.
By the Way...it really is nothing compared to Inertial Armor. For just 4 extra PP, Inertial Armor can get you the same result, but you can just keep pumping it up beyond that. Yes, I know Inertial Armor is Psionic.
(04-03-2017, 04:54 PM)Toot Wrote:(04-03-2017, 11:19 AM)Shanna Rendin Wrote: ((Greater Mage Armor, here. And she has a Lesser Rod of Extend as well. Thanks for the IC offer though ))
[OoC: Mage armor will combine with Toot's AC from his monk Belt (AC23) very nicely. A +4 (or +6 for greater mage armor) would make Toot into a formidable tank with AC's of 27 or 29!
I also noticed that the belt gives the wearer the ability to strike as a 5th level monk. That would turn a Dire Ape's claw attacks from 1d6+6 slashing attacks to a 2d6+6 slams!!
If no one in the group can cast Mage Armor on Toot I know what kind of want Toot's buying for Portho next. ]
Erm...not quite. A level 5 Monk has an Unarmed Strike (natural weapon) of 1d8, not 2d6. 2d6 would be a monk of 24th level or level 19 with a Monk's Belt.
Also, GMA is 3rd level, so the price for a wand would either be spell level x caster level (15) x 750gp = 11,250GP to craft it, or likely double that to buy it.
Yes 5th level monks damage is 1d8. But when you increase the monks size to LARGE for a Dire Ape the damage increases to 2d6! Even at Toot's tiny size he can punch someone in the nose for a base of 1d4 damage! Unfortunately Toot's strength is 5 so that would lower the damage -3 to 1pt. He needs something to raise his strength!
Even a first level wand of Mage armor would last an hour. He would only need an AC that large for the boss fights.