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9. Weeping Pond:
#6
UUrsk doesn't so much "eye" the foul water as he smells it, his bulbous nose wrinkling at the sulfurous stench. He listens to the others debate the merits of submersion in the brew, scratches his beard, then starts removing his armor.

"Ursk will go. Worse in mines and Ursk see in dark, not like humans. Tie two ropes together, one end around Ursk's waist." He further explains in his broken common to slowly let the rope out, keeping a slight tension, just enough to feel if Ursk gives a double-yank to the rope, indicating folks should start pulling him back. One yank followed by three means the rope is secured at the other end and folks should follow. 

OOC: GM:  This might be abusing the letter of the rules a bit so feel free to say differently, but my intention is to put the armor and other gear in a bag or two, up to Ursk's light encumberance. As he isn't wearing the armor, I assume no armor check penalty. And if he's still at light encumberance, no penalty. He'll just be unarmored at the other end.

OOC-Edit: I was just reminded the dwarf's slow and steady also applies to encumberance. So...load me up!

Swim Check (Str, not wearing armor, ignoring encumberance per racial ability): 1d20+4 10
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Messages In This Thread
9. Weeping Pond: - by Man in Black - 02-25-2017, 08:02 PM
RE: 9. Weeping Pond: - by Reawyn - 04-03-2017, 01:14 AM
RE: 9. Weeping Pond: - by Cin-Ezra Oovalli - 04-03-2017, 04:51 AM
RE: 9. Weeping Pond: - by Chrome Veneer - 04-03-2017, 05:19 AM
RE: 9. Weeping Pond: - by Cin-Ezra Oovalli - 04-03-2017, 05:59 AM
RE: 9. Weeping Pond: - by Ursk - 04-03-2017, 03:50 PM
RE: 9. Weeping Pond: - by Taijun - 04-03-2017, 07:41 PM
RE: 9. Weeping Pond: - by Reawyn - 04-03-2017, 08:30 PM
RE: 9. Weeping Pond: - by Kayla Striegold - 04-03-2017, 11:42 PM
RE: 9. Weeping Pond: - by Man in Black - 04-04-2017, 04:38 AM
RE: 9. Weeping Pond: - by Chrome Veneer - 04-04-2017, 04:49 AM
RE: 9. Weeping Pond: - by Ursk - 04-04-2017, 11:38 AM
RE: 9. Weeping Pond: - by Taijun - 04-04-2017, 04:47 PM
RE: 9. Weeping Pond: - by Chrome Veneer - 04-04-2017, 05:26 PM
RE: 9. Weeping Pond: - by Eva Morningtide - 04-04-2017, 11:29 PM
RE: 9. Weeping Pond: - by Kayla Striegold - 04-05-2017, 12:23 AM
RE: 9. Weeping Pond: - by Reawyn - 04-05-2017, 03:09 AM
RE: 9. Weeping Pond: - by Chrome Veneer - 04-05-2017, 03:22 AM
RE: 9. Weeping Pond: - by Man in Black - 04-05-2017, 03:55 AM
RE: 9. Weeping Pond: - by Cin-Ezra Oovalli - 04-05-2017, 04:37 AM
RE: 9. Weeping Pond: - by Ursk - 04-05-2017, 02:31 PM
RE: 9. Weeping Pond: - by Taijun - 04-05-2017, 03:00 PM
RE: 9. Weeping Pond: - by Kayla Striegold - 04-05-2017, 11:49 PM
RE: 9. Weeping Pond: - by Reawyn - 04-06-2017, 03:09 AM
RE: 9. Weeping Pond: - by Eva Morningtide - 04-06-2017, 10:32 PM
RE: 9. Weeping Pond: - by Man in Black - 04-07-2017, 04:51 AM
RE: 9. Weeping Pond: - by Cin-Ezra Oovalli - 04-07-2017, 05:31 PM
RE: 9. Weeping Pond: - by Man in Black - 04-09-2017, 03:54 AM
RE: 9. Weeping Pond: - by Man in Black - 04-09-2017, 04:47 AM
RE: 9. Weeping Pond: - by Weyna - 04-09-2017, 11:40 PM
RE: 9. Weeping Pond: - by Taijun - 04-10-2017, 01:03 AM
RE: 9. Weeping Pond: - by Weyna - 04-10-2017, 01:27 AM
RE: 9. Weeping Pond: - by Taijun - 04-10-2017, 02:02 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.