03-21-2017, 03:41 AM
(03-21-2017, 01:05 AM)Portho Nihilbuck Wrote:(03-20-2017, 10:13 PM)Toot Wrote: I was doing some thinking. I would like to create a custom item. It will be a headband of Intellect +2 with 1 (maybe more) ranks in Speak Language. To add ONE skill rank to an item that already has magic costs: 100gp x 1.5 = 150gp's. Add that to the cost of the Headband of Intellect for a total of 2150gp's. Then I would like to give this item to Boo. This would give Boo the ability to understand the language but not speak it because he doesn't have vocal cords.
I suppose I could just make a skill headband that only cost 100gp's to allow Boo to understand Common. For that cost I might as well add a few languages. But the point of the +2 to intellect is it would allow him to actually understand what you were saying. If he just had Animal Intelligence of 1-2, knowing a language wouldn't change Boo's animal behavior.
Then there is >>This<< item from Pathfinder which does allow an animal to speak. Which if allowed Toot could add the +2 to intelligence to it for 3000gp's.
Cool idea, except wouldn't the Headband of intellect be 4000gp +150gp?
Ooops, Just fixed it.
(03-21-2017, 01:55 AM)Lugar Wrote: I think this is an awesome idea, so I hate bringing this up, if an animal companion has more than 2 INT then it no longer is considered an animal and disqualifies it from being an animal companion. Similar to the awaken spell. But rules are just guidelines anyway
Actually, I've been doing some checking and apparently there are no RAW. BUT I did find >>this<< And on every board I've read to get other points of view, pretty much everyone thinks it should work. I do know that this link is from the Pathfinder site but since 3.5 isn't around anymore it's all we have to go by.
Also temporary boosts are a little different than permanent boosts. For example, if a wizard puts on a headband of intellect he doesn't suddenly get a bunch of skill points that go away when you take the hat off. That's why I mentioned adding skill point enhancement magic to the headband so Boo COULD learn a language. He would never be able to speak it even if the intelligence boost was permanent because he's just not capable of making the sound of speech. Though an animal affected by the Awaken spell would become a Magical beast and could speak a language.
Of course I have always said the DM get's the final word. But come on, so far we have 2 + 1 (me) players that think it's a cool/awesome idea!