03-16-2017, 07:25 AM
(This post was last modified: 03-16-2017, 07:31 AM by DM Surranó.)
Last minute but I'm willing to allow this change. Please consider though that:
- Only your Ref save would increase (Fort and Ref don't add up because Rog and Ftr are different so only Ref increases on Ftr3; Will does add up so it doesn't increase on 7th level)
- Hide is a class skill for you in terms of rank cap but rank costs count by the class. I.e. if you advance as fighter you still need two skill points to gain one rank.
- You gain +1 bab and thus one more attack but give up +1d6 from your sneak damage.
All of these were of minor importance if I were in your place (but I am not). Thinking on long term;
- Would you prefer being the party scout / skillmonkey or a front line warrior?
- Is your role as a melee character to dish out lots of damage or to protect the casters?
- Would you like to have weapon spec sooner than improved uncanny dodge?
Also, you are now a pack of seven and if I were to build up battle tactics:
First row: Giant (heavy hitter), Lugar (also as a scout), Torin if an adamantine wall is needed (high AC and HP), Merri (sometimes)
Second row: Portho, Toot (nimble and relatively tough), Torin (most of the time)
Third row: Merri (often), Shanna (glass cannons)
Considering that Merri is more like a melee caster and that there are two flavours of summoners (a druid and a thaumaturgist) I would say that the front row may become quite crowded most of the time. Of course, we are yet to see how Merri proceeds with eldritch knighthood.
Which reminds me; new turn will be out in 8 hours (hopefully).
- Only your Ref save would increase (Fort and Ref don't add up because Rog and Ftr are different so only Ref increases on Ftr3; Will does add up so it doesn't increase on 7th level)
- Hide is a class skill for you in terms of rank cap but rank costs count by the class. I.e. if you advance as fighter you still need two skill points to gain one rank.
- You gain +1 bab and thus one more attack but give up +1d6 from your sneak damage.
All of these were of minor importance if I were in your place (but I am not). Thinking on long term;
- Would you prefer being the party scout / skillmonkey or a front line warrior?
- Is your role as a melee character to dish out lots of damage or to protect the casters?
- Would you like to have weapon spec sooner than improved uncanny dodge?
Also, you are now a pack of seven and if I were to build up battle tactics:
First row: Giant (heavy hitter), Lugar (also as a scout), Torin if an adamantine wall is needed (high AC and HP), Merri (sometimes)
Second row: Portho, Toot (nimble and relatively tough), Torin (most of the time)
Third row: Merri (often), Shanna (glass cannons)
Considering that Merri is more like a melee caster and that there are two flavours of summoners (a druid and a thaumaturgist) I would say that the front row may become quite crowded most of the time. Of course, we are yet to see how Merri proceeds with eldritch knighthood.
Which reminds me; new turn will be out in 8 hours (hopefully).