[@Nacesh reloading is a move action and I do not believe it counts as drawing a weapon while moving. Also you can't take a 5' step.
[Round 2]
Jonath moves toward the teetering Kobold and then swings his quarter staff. On the back swing, he looses his footing but he nimbly avoids falling.
Tomeal moves in front of Nacesh to hopefully shield the sorcerer from attacks.
Nacesh then fires off a crossbow bolt... [Most stalactites have been shaken loose by the quakes. There aren't any on the ceiling where Unreth is clinging.] Your familiar keeps hidden in the various pockets inside your clothes.
Unreth's kobold's begin to swarm in onto your location. [Most take double moves to arrive at their locations on the map. Only one (J18) was able to move 30' to reach Jonath so it may also attack.]
The kobolk (J18) stabs at Jonath but it too slips on some rocks, fumbling its attack
Unreth creeps toward the party. It's teeth gnashing and chattering as venom drips from it's scorpian-like tail onto the rocks below. Suddenly, with blinding speed, Unreth's tail lashes out, dodging around Tomeal's shield and punctures his Breast Plate! [OUCH! 8 Damage] Tomeal cries out! He can feel the Poison spreading through his veins but the Warrior is able to shake off it's effects, for now. [Poison DC is 14. Tomeal rolled an 18! Must reroll in one minute.]
The caverns start shaking more and more violently. While everyone struggles to stay keep from slipping on loose rocks on the ground, more strange noises begin to break through the rumbling all around you. Honks, laughter, strange whooshing noises, chattering, crying make up only a small sample of the sound that emanate seemingly from nothing. Then there was that stench. The odor of piss and shit assault your nostrils causing you to gag and nearly throw up.
At this point the strange sounds are suddenly overcome by another sound. It's a faint but lovely flute like sound. The music fills your minds with hope and zeal! [Inspire Courage: Everyone receives a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls.]
[OoC: Everyone must make a DC5 dexterity check on their round. If you fail, you fall onto your ass from the earthquake.]
[FYI: Remember Unreth is now 10' in the air. Unless you have a ranged or reach weapon you will not be able to reach him with Melee weapons. Also remember to add the bonuses for Inspire Courage.]
[OoC: It's now @Selina @Betimi @Forge @Gilley and the Dog's turns. ]
Initiatives:
24 = Jonath
22 = Tomeal
20 = Nacesh
19 = Not so Friendly Kobolds (???)
18 = Unreth
17 = Piper
16 = Selina
13 = Betimi
12 = Friendly Kobolds (2)
08 = Forge
06 = Gilley
02 = Dog
[Round 2]
Jonath moves toward the teetering Kobold and then swings his quarter staff. On the back swing, he looses his footing but he nimbly avoids falling.
Tomeal moves in front of Nacesh to hopefully shield the sorcerer from attacks.
Nacesh then fires off a crossbow bolt... [Most stalactites have been shaken loose by the quakes. There aren't any on the ceiling where Unreth is clinging.] Your familiar keeps hidden in the various pockets inside your clothes.
Unreth's kobold's begin to swarm in onto your location. [Most take double moves to arrive at their locations on the map. Only one (J18) was able to move 30' to reach Jonath so it may also attack.]
The kobolk (J18) stabs at Jonath but it too slips on some rocks, fumbling its attack
Unreth creeps toward the party. It's teeth gnashing and chattering as venom drips from it's scorpian-like tail onto the rocks below. Suddenly, with blinding speed, Unreth's tail lashes out, dodging around Tomeal's shield and punctures his Breast Plate! [OUCH! 8 Damage] Tomeal cries out! He can feel the Poison spreading through his veins but the Warrior is able to shake off it's effects, for now. [Poison DC is 14. Tomeal rolled an 18! Must reroll in one minute.]
The caverns start shaking more and more violently. While everyone struggles to stay keep from slipping on loose rocks on the ground, more strange noises begin to break through the rumbling all around you. Honks, laughter, strange whooshing noises, chattering, crying make up only a small sample of the sound that emanate seemingly from nothing. Then there was that stench. The odor of piss and shit assault your nostrils causing you to gag and nearly throw up.
At this point the strange sounds are suddenly overcome by another sound. It's a faint but lovely flute like sound. The music fills your minds with hope and zeal! [Inspire Courage: Everyone receives a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls.]
[OoC: Everyone must make a DC5 dexterity check on their round. If you fail, you fall onto your ass from the earthquake.]
[FYI: Remember Unreth is now 10' in the air. Unless you have a ranged or reach weapon you will not be able to reach him with Melee weapons. Also remember to add the bonuses for Inspire Courage.]
[OoC: It's now @Selina @Betimi @Forge @Gilley and the Dog's turns. ]
Initiatives:
24 = Jonath
22 = Tomeal
20 = Nacesh
19 = Not so Friendly Kobolds (???)
18 = Unreth
17 = Piper
16 = Selina
13 = Betimi
12 = Friendly Kobolds (2)
08 = Forge
06 = Gilley
02 = Dog