02-25-2017, 10:37 AM
Kayla Striegold
Female half-elf rogue (burglar) 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Base Atk +0; CMB +2; CMD 15
Melee short sword +2 (1d6+2) (19-20/x2) or
. . dual short sword +0/+0 (1d6+2/1d6+1) (19-20/x2)
Ranged shortbow +3 (1d6) (×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 13
Languages Androffan, Common, Elven
Skills: (8 ranks per level)
Acrobatics* (+7) {+3 ability -0 AC +1 rank +3 class}
Appraise* (+4) {+0 ability +1 rank +3 class}
Bluff* (+1) {+1 ability +0 rank +0 class }
Climb* (+6) {+2 ability -0 AC +1 rank +3 class}
Craft(traps)* (+4) {+0 ability +1 rank +3 class}
Diplomacy* (+1) {+1 ability +0 rank +0 class}
Disable Device* (+11) {+3 ability -0 AC +4 bonus +1 rank +3 class}
Disguise* (+1) {+1 ability +0 rank +0 class}
Escape Artist* (+7) {+3 ability -0 AC +1 rank +3 class }
Fly (+3) {+3 ability -0 AC}
Heal (+2) {+2 ability}
Intimidate* (+1) {+1 ability + 0 rank + 0 class}
Knowledge (dungeoneering)* (-) {+0 ability +0 rank +0 class }
Knowledge (local)* (-) {+0 ability +0 rank +0 class }
Linguistics* (-) {+0 ability +0 rank +0 class }
Perception* (+8) {+2 ability +2 race +1 rank +3 class}
Ride (+3) {+3 ability -0 AC}
Sense Motive* (+3) {+2 ability +1 trait}
Sleight of Hand* (-) {+3 ability -0 AC +0 rank +0 class}
Stealth* (+7) {+3 ability -0 AC +1 rank +3 class}
Survival (+2) {+2 ability}
Swim* (+2) {+2 ability -0 AC}
Use Magic Device* (-) {+1 ability +0 rank +0 class}
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Gear
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Magic items:
Weapons & Armor: leather armor, short sword (x2), shortbow, arrows (20)
Other Gear: backpack, bedroll, belt pouch, blanket, silk rope (50 ft.), sunrod (3), thieves' tools, trail rations (10), waterskin (2)
Treasure: 22 gp, 4 sp
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Traits
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Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Numerian Archaeologist: When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
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Feats
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Skill Focus (Disable Device): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Technologist: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
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Special Abilities
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Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep: You are immune to magic sleep effects.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6: Attacks deal extra damage if flank foe or if foe is flat-footed.
Trapfinding +1: Gain a bonus to find or disable traps, including magical ones.
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Rogue Talents
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None (yet!)
Female half-elf rogue (burglar) 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
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Speed 30 ft.
Base Atk +0; CMB +2; CMD 15
Melee short sword +2 (1d6+2) (19-20/x2) or
. . dual short sword +0/+0 (1d6+2/1d6+1) (19-20/x2)
Ranged shortbow +3 (1d6) (×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 13
Languages Androffan, Common, Elven
Skills: (8 ranks per level)
Acrobatics* (+7) {+3 ability -0 AC +1 rank +3 class}
Appraise* (+4) {+0 ability +1 rank +3 class}
Bluff* (+1) {+1 ability +0 rank +0 class }
Climb* (+6) {+2 ability -0 AC +1 rank +3 class}
Craft(traps)* (+4) {+0 ability +1 rank +3 class}
Diplomacy* (+1) {+1 ability +0 rank +0 class}
Disable Device* (+11) {+3 ability -0 AC +4 bonus +1 rank +3 class}
Disguise* (+1) {+1 ability +0 rank +0 class}
Escape Artist* (+7) {+3 ability -0 AC +1 rank +3 class }
Fly (+3) {+3 ability -0 AC}
Heal (+2) {+2 ability}
Intimidate* (+1) {+1 ability + 0 rank + 0 class}
Knowledge (dungeoneering)* (-) {+0 ability +0 rank +0 class }
Knowledge (local)* (-) {+0 ability +0 rank +0 class }
Linguistics* (-) {+0 ability +0 rank +0 class }
Perception* (+8) {+2 ability +2 race +1 rank +3 class}
Ride (+3) {+3 ability -0 AC}
Sense Motive* (+3) {+2 ability +1 trait}
Sleight of Hand* (-) {+3 ability -0 AC +0 rank +0 class}
Stealth* (+7) {+3 ability -0 AC +1 rank +3 class}
Survival (+2) {+2 ability}
Swim* (+2) {+2 ability -0 AC}
Use Magic Device* (-) {+1 ability +0 rank +0 class}
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Gear
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Magic items:
Weapons & Armor: leather armor, short sword (x2), shortbow, arrows (20)
Other Gear: backpack, bedroll, belt pouch, blanket, silk rope (50 ft.), sunrod (3), thieves' tools, trail rations (10), waterskin (2)
Treasure: 22 gp, 4 sp
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Traits
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Suspicious: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Numerian Archaeologist: When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
--------------------
Feats
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Skill Focus (Disable Device): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Technologist: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
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Special Abilities
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Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep: You are immune to magic sleep effects.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6: Attacks deal extra damage if flank foe or if foe is flat-footed.
Trapfinding +1: Gain a bonus to find or disable traps, including magical ones.
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Rogue Talents
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None (yet!)