Reawyn (link to full sheet)
NG Human | Alchemist (Tomb Breaker) 1 | speed 20' | Init:+2
Str:10 Dex:14 Con:12 Int:19 Wis:10 Cha:10
HP: 9/9 | AC: 15/12/13 (Studded Leather, Dex)|ACP:-1 | CMD:12 | FCMD: 12
F:+3 | R:+4 | W:+0
Attacks:
Bomb: +3 / 1d4+4 (1d8+4 vs non-living) / 20 x2 Range: 20', Far shot, range touch attack, splash
Spear: +0 (+2 thrown) / 1d8 / x3 Range: 20', Brace
Sling: +2 / 1d4 / x2 Range: 50'
Dagger: +0 (+2 thrown) / 1d4 / 19-20 x2 Range: 10'
Club: +0 (+2 thrown) / 1d6 / x2 Range: 10'
Paper Candle: +3 / - / Range: 5' - Anyone in the same square when it explodes must make a DC 15Fortitude save or be dazzled for 1d4 rnds.
Skills: Appraise(background) +8; Craft (Alchemy) +8; Craft(Alchemy)(item creation) +9; Craft(Gemcutting)(background) +8; Disable Device +10; Heal +4; Knowledge (Arcana) +8; Knowledge (Engineering) +5; Knowledge (Nature) +8; Perception +4; Perception(Trapfinding) +5; Spellcraft +8; Use Magic Device +8
Languages: Common, Draconic, Elven, Giant, Hallit, Undercommon, Varisian
Traits: Local Ties(Disable Device), Pragmatic Activator
Alchemy:
Alkahest Bombs: 5/5
Crypt Breakers Draught: 10 minutes - +4 Perception + either Darkvision 60', Low-light Vision, or Scent; Light-Blindness
Formulae Known: 1st: Adhesive Spittle, Ant Haul, Blurred Movement, Bomber's Eye, Cure Light Wounds, Targetted Bomb Admixture
Formulae Prepared: 1 x Adhesive Spittle, 1 x Cure Light Wounds
Description:
Reawyn is relatively short, with only an average build and nondescript brown hair. He does not seem like the adventuring sort, not at first. but he is surprisingly nimbe, and the constant odours of sulphur and other compounds that surround him belay his profession.
Reawyn is usually wearing clothes that were once bright, even garish, but they are often worn and threadbare, stained by to the acidic compounds he works with, either becoming stained or even frayed and tattered as the caustic chemicals break down the fabric.
Biography:
Reawyn grew up as part of a roving clan of Varisiam merchants. The caravan traveled throughout Numeria and neighboring Ustalev, never staying in one place very long. Always the lure of the open road called. Ever the curious child, Reawyn learned at the side of a Varisian alchemist who made a decent living creating curative potions to sell with the travelling caravan.
Reawyn's curiosity and thirst to always know more has driven him to take risks that the rest of his clan do not dare though. Already outcasts they do not wish to awaken the ire of the Technic League by exploring the many ruins that dot the landscape in which they roam. Reawyn is convince that he might find the key to raising his clan up out of the fringes of society, if only they can master some of the ancient technology. He has studied long and learned the ancient language of these Star men, Androffan. His clan recently passed through Torch, and he has decided that this is the perfect opportunity to strike out on his own, and prove himself to his clan as more than justa peddler of potions. With the Torch being extinguished, and talk of new caves being revealed, this is the perfect opportunity.
Conditions/Effects:
NG Human | Alchemist (Tomb Breaker) 1 | speed 20' | Init:+2
Str:10 Dex:14 Con:12 Int:19 Wis:10 Cha:10
HP: 9/9 | AC: 15/12/13 (Studded Leather, Dex)|ACP:-1 | CMD:12 | FCMD: 12
F:+3 | R:+4 | W:+0
Attacks:
Bomb: +3 / 1d4+4 (1d8+4 vs non-living) / 20 x2 Range: 20', Far shot, range touch attack, splash
Spear: +0 (+2 thrown) / 1d8 / x3 Range: 20', Brace
Sling: +2 / 1d4 / x2 Range: 50'
Dagger: +0 (+2 thrown) / 1d4 / 19-20 x2 Range: 10'
Club: +0 (+2 thrown) / 1d6 / x2 Range: 10'
Paper Candle: +3 / - / Range: 5' - Anyone in the same square when it explodes must make a DC 15Fortitude save or be dazzled for 1d4 rnds.
Skills: Appraise(background) +8; Craft (Alchemy) +8; Craft(Alchemy)(item creation) +9; Craft(Gemcutting)(background) +8; Disable Device +10; Heal +4; Knowledge (Arcana) +8; Knowledge (Engineering) +5; Knowledge (Nature) +8; Perception +4; Perception(Trapfinding) +5; Spellcraft +8; Use Magic Device +8
Languages: Common, Draconic, Elven, Giant, Hallit, Undercommon, Varisian
Traits: Local Ties(Disable Device), Pragmatic Activator
Alchemy:
Alkahest Bombs: 5/5
Crypt Breakers Draught: 10 minutes - +4 Perception + either Darkvision 60', Low-light Vision, or Scent; Light-Blindness
Formulae Known: 1st: Adhesive Spittle, Ant Haul, Blurred Movement, Bomber's Eye, Cure Light Wounds, Targetted Bomb Admixture
Formulae Prepared: 1 x Adhesive Spittle, 1 x Cure Light Wounds
Description:
Reawyn is relatively short, with only an average build and nondescript brown hair. He does not seem like the adventuring sort, not at first. but he is surprisingly nimbe, and the constant odours of sulphur and other compounds that surround him belay his profession.
Reawyn is usually wearing clothes that were once bright, even garish, but they are often worn and threadbare, stained by to the acidic compounds he works with, either becoming stained or even frayed and tattered as the caustic chemicals break down the fabric.
Biography:
Reawyn grew up as part of a roving clan of Varisiam merchants. The caravan traveled throughout Numeria and neighboring Ustalev, never staying in one place very long. Always the lure of the open road called. Ever the curious child, Reawyn learned at the side of a Varisian alchemist who made a decent living creating curative potions to sell with the travelling caravan.
Reawyn's curiosity and thirst to always know more has driven him to take risks that the rest of his clan do not dare though. Already outcasts they do not wish to awaken the ire of the Technic League by exploring the many ruins that dot the landscape in which they roam. Reawyn is convince that he might find the key to raising his clan up out of the fringes of society, if only they can master some of the ancient technology. He has studied long and learned the ancient language of these Star men, Androffan. His clan recently passed through Torch, and he has decided that this is the perfect opportunity to strike out on his own, and prove himself to his clan as more than justa peddler of potions. With the Torch being extinguished, and talk of new caves being revealed, this is the perfect opportunity.
Conditions/Effects: