02-23-2017, 08:46 AM
(This post was last modified: 02-23-2017, 08:51 AM by DM Surranó.)
Torin and Portho recall what they've learned / overheard about the structure of the Inner Planes, including:
- The way to get to the inner planes is through the ethereal plane that is adjacent to all inner planes and the prime material plane at the same time.
- There are two basic types of inner planes: elemental (fire, earth, water, air) and energy (positive and negative). Imagine them as the corners of an octahedron.
- There are para-elemental planes between adjacent elemental planes (magma, ooze, ice, and smoke)
- There are quasi-elemental planes between every pair of elemental / energy planes (positive are the extremes of the element: radiance, mineral, steam, lightning; while negative are the extreme lack of the element: ash, dust, salt, and vacuum)
- There are elemental pockets here and there, usually more frequent as you get close to a border of a plane (e.g. flaming red rocks and blobs of earth getting more frequent in a sea of fire when approaching the borders)
- Survival is extremely hard without proper magic in most of the planes. Especially on energy planes where you can die horribly (possibly becoming a spectre) or explode from the overflowing healing energy.
"Just what in the nine hells did you expect when picking up an ancient artifact? No, you don't have power over all undead."
"I will do my best," Mendor replies, bowing gracefully, a hint of mockery visible in his gesture. "The truth is that I cannot protect you from anything while standing so far from you."
The words of the librarian are so obvious that everyone can tell that he's lying and playing on Lugar actually commanding him to leave the circle. (OOC - rolled a very poor Bluff with a series of high SM's for everyone, yaaay )
- The way to get to the inner planes is through the ethereal plane that is adjacent to all inner planes and the prime material plane at the same time.
- There are two basic types of inner planes: elemental (fire, earth, water, air) and energy (positive and negative). Imagine them as the corners of an octahedron.
- There are para-elemental planes between adjacent elemental planes (magma, ooze, ice, and smoke)
- There are quasi-elemental planes between every pair of elemental / energy planes (positive are the extremes of the element: radiance, mineral, steam, lightning; while negative are the extreme lack of the element: ash, dust, salt, and vacuum)
- There are elemental pockets here and there, usually more frequent as you get close to a border of a plane (e.g. flaming red rocks and blobs of earth getting more frequent in a sea of fire when approaching the borders)
- Survival is extremely hard without proper magic in most of the planes. Especially on energy planes where you can die horribly (possibly becoming a spectre) or explode from the overflowing healing energy.
(02-21-2017, 03:00 PM)Lugar Wrote: "So I hold power over you and all your kin, undead and evil spirits I mean, through this?" He points at the circlet on top his bald grey head.
"Just what in the nine hells did you expect when picking up an ancient artifact? No, you don't have power over all undead."
(02-21-2017, 03:00 PM)Lugar Wrote: [color=#6699ff]"You will tell me the truth, always, and protect me and my companions from harm Mendor."
"I will do my best," Mendor replies, bowing gracefully, a hint of mockery visible in his gesture. "The truth is that I cannot protect you from anything while standing so far from you."
The words of the librarian are so obvious that everyone can tell that he's lying and playing on Lugar actually commanding him to leave the circle. (OOC - rolled a very poor Bluff with a series of high SM's for everyone, yaaay )