02-22-2017, 02:48 PM
Cyberpunk is not off the table. It's just going to wait a couple of weeks while I get Pathfinder off the ground and running. I want to run some Cyberpunk too badly to give up on the idea. So please stay tuned for further developments. If I have the players, I'll at least put up a thread for everyone to work on characters and such.
Ney, I have been reading up on the occultist. It sure is a busy class. Trying to read space junk will probably raise more questions than answers, but it won't specifically cause any madness. Now if you used it in my old game specifically about madness, you would be running naked in the streets of Baldur's Gate, screaming nonsensically. If it's something you want to try, I feel I am a competent enough GM to straddle that line between giving clues and giving away the game. And eventually, yes, madness will be coming back to Baldur's Gate after I finish my rewrite of the adventure.
I will be putting up a game space for you guys to talk characters sometime today. In the meantime, think more about the character concept. Where does he/she fit into the party? What areas will they cover (dishing out damage, trap-springing, leadership, etc)? What are their defining personality traits? What put them on the path of adventuring?
Ney, I have been reading up on the occultist. It sure is a busy class. Trying to read space junk will probably raise more questions than answers, but it won't specifically cause any madness. Now if you used it in my old game specifically about madness, you would be running naked in the streets of Baldur's Gate, screaming nonsensically. If it's something you want to try, I feel I am a competent enough GM to straddle that line between giving clues and giving away the game. And eventually, yes, madness will be coming back to Baldur's Gate after I finish my rewrite of the adventure.
I will be putting up a game space for you guys to talk characters sometime today. In the meantime, think more about the character concept. Where does he/she fit into the party? What areas will they cover (dishing out damage, trap-springing, leadership, etc)? What are their defining personality traits? What put them on the path of adventuring?