12-20-2016, 12:50 AM
(This post was last modified: 12-20-2016, 03:13 AM by Theda Bara.)
Okay so I am working on a Twi'lek female.
Basic backstory is she is a slave who had managed to escape but was quickly captured by a Bounty Hunter. Theda's captor was so enamored by her that he decided to keep her for himself and not collect on the bounty. It wasn't too long after that, while making a short layover on The Rock, that the Bounty Hunter found himself saddled with quite a hefty gambling debt. To clear his account and be allowed to leave he had to turn over Theda to the Cantina owner to settle things up. Since then she has spent the last couple of years working the bar and tables as well as a bit of dancing for the local watering hole. Secretly though she had acquired some side work, having a sharp mind and a desire to escape again, she began trading information she randomly gleaned from the Cantina's patrons. For the right tidbit of intelligence she has gathered a hidden stash of coin. With the hope one day to purchase a blaster and a set of traveling clothes as well as passage on an outbound vessel. The present time finds herself ready to take that final step and find a ship and a captain willing to fly her out.
Character Sheet in the works. Found the rule book online and have been reading up. I'm sure I'll have some questions soon enough.
UPDATE: Reading through the game thread, sounds like all hell is breaking loose!
Basic backstory is she is a slave who had managed to escape but was quickly captured by a Bounty Hunter. Theda's captor was so enamored by her that he decided to keep her for himself and not collect on the bounty. It wasn't too long after that, while making a short layover on The Rock, that the Bounty Hunter found himself saddled with quite a hefty gambling debt. To clear his account and be allowed to leave he had to turn over Theda to the Cantina owner to settle things up. Since then she has spent the last couple of years working the bar and tables as well as a bit of dancing for the local watering hole. Secretly though she had acquired some side work, having a sharp mind and a desire to escape again, she began trading information she randomly gleaned from the Cantina's patrons. For the right tidbit of intelligence she has gathered a hidden stash of coin. With the hope one day to purchase a blaster and a set of traveling clothes as well as passage on an outbound vessel. The present time finds herself ready to take that final step and find a ship and a captain willing to fly her out.
Character Sheet in the works. Found the rule book online and have been reading up. I'm sure I'll have some questions soon enough.
UPDATE: Reading through the game thread, sounds like all hell is breaking loose!