11-24-2016, 08:13 AM
Oh.... I thought you were referring to the POO issue. Maybe it was me alone after all when I considered placing the antimagic field on the guardian instead of the doorway.
The good old 3.0 face issue... Well it sounds more realistic, like, the bison can be surrounded with its head turned south and there's no way it could turn around because there simply wouldn't be enough space. Without being able to review what exactly we agreed back then and there I think what makes sense is that you can put them like that out of battle and even in battle if you accept the penalties for fighting in narrow space (half movement, -2 attack with light (and natural) weapons and -4 attack with one-handed ones)
Back in 2.0 we didn't have space; we didn't have face; we had facing means whoever comes from behind gets the bonus (+2 to attack and backstab, the equivalent of sneak attack but waaay more powerful on higher levels). Flank had a different meaning; those coming from the left rear or right rear were called "flank" and received +1. Some video games implemented these in fun ways; like, you always turn to face the first attack; then came the thief from the opposite direction. It was much more difficult in Pool of Radiance where you turned to face the first three attacks so it needed quite some logistics and concentrated melee power to have the thief attack fourth (or later) and from the direction opposite of the third party member...
O nostalgic youth where art thou...
The good old 3.0 face issue... Well it sounds more realistic, like, the bison can be surrounded with its head turned south and there's no way it could turn around because there simply wouldn't be enough space. Without being able to review what exactly we agreed back then and there I think what makes sense is that you can put them like that out of battle and even in battle if you accept the penalties for fighting in narrow space (half movement, -2 attack with light (and natural) weapons and -4 attack with one-handed ones)
Back in 2.0 we didn't have space; we didn't have face; we had facing means whoever comes from behind gets the bonus (+2 to attack and backstab, the equivalent of sneak attack but waaay more powerful on higher levels). Flank had a different meaning; those coming from the left rear or right rear were called "flank" and received +1. Some video games implemented these in fun ways; like, you always turn to face the first attack; then came the thief from the opposite direction. It was much more difficult in Pool of Radiance where you turned to face the first three attacks so it needed quite some logistics and concentrated melee power to have the thief attack fourth (or later) and from the direction opposite of the third party member...
O nostalgic youth where art thou...