11-23-2016, 08:02 PM
[OoC: Boo goes when I go he will be delaying too. In any case there are too many critters and players crowded around the skeletons for Boo to do anything. So he's just Defending like all trained creatures automatically do.
As for the critters, can they not delay too? Should I shave a few words off my messages to Portho and and Torin to include orders to them? If so... ]
Toot yells at his critters in their language, "WAIT!"
Toot points at the crowd of critters and snaps at Portho, "Get over there and sing!!
Then to Torin, Toot growls, "You stay close me!"
Then after Portho's action Toot will yell to his critters in their language, "ATTACK!"
[OoC2: The wolf wouldn't be able to understand so he will attack...]
The wolf is blocked by Giant from attacking his target so the Wolf will have to turn and attack the other Skeletons. He can attack from any square he is in so he will attack from the bottom left corner so he can get flanking with the Bison.
[Bite: Attack +11+2(feat)+2(flank) = +15; Result: 27; Damage: 20; Trip attack: 17 ]
If for some reason Toots critters are incapable of delaying. The strongest two out of the three will move to either side of the Skeleton. The last one will burrow toward one of the Skeletons and try to attack him (if he can). If he can't then he will just Delay, waiting for an opening.
[Thoqqua1: Slam attack: +4+2(feat) = +6; Result: 21 (23 if they get flank); Damage: +6; Fire: +3; Reflex save DC 12 or catch fire]
[Thoqqua2: Slam attack: +4+2(feat) = +6; Result: 20 (22 if they get flank); Damage: +10; Fire: +10; Reflex save DC 12 or catch fire]
[Thoqqua3: Slam attack: +4+2(feat) = +6; Result: 13 (15 if they get flank); Damage: +7; Fire: +7; Reflex save DC 12 or catch fire]
Quote:Defend (DC 20): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.
As for the critters, can they not delay too? Should I shave a few words off my messages to Portho and and Torin to include orders to them? If so... ]
Toot yells at his critters in their language, "WAIT!"
Toot points at the crowd of critters and snaps at Portho, "Get over there and sing!!
Then to Torin, Toot growls, "You stay close me!"
Then after Portho's action Toot will yell to his critters in their language, "ATTACK!"
[OoC2: The wolf wouldn't be able to understand so he will attack...]
The wolf is blocked by Giant from attacking his target so the Wolf will have to turn and attack the other Skeletons. He can attack from any square he is in so he will attack from the bottom left corner so he can get flanking with the Bison.
[Bite: Attack +11+2(feat)+2(flank) = +15; Result: 27; Damage: 20; Trip attack: 17 ]
If for some reason Toots critters are incapable of delaying. The strongest two out of the three will move to either side of the Skeleton. The last one will burrow toward one of the Skeletons and try to attack him (if he can). If he can't then he will just Delay, waiting for an opening.
[Thoqqua1: Slam attack: +4+2(feat) = +6; Result: 21 (23 if they get flank); Damage: +6; Fire: +3; Reflex save DC 12 or catch fire]
[Thoqqua2: Slam attack: +4+2(feat) = +6; Result: 20 (22 if they get flank); Damage: +10; Fire: +10; Reflex save DC 12 or catch fire]
[Thoqqua3: Slam attack: +4+2(feat) = +6; Result: 13 (15 if they get flank); Damage: +7; Fire: +7; Reflex save DC 12 or catch fire]