11-19-2016, 05:23 PM
[OoC1: This dice roller obviously hates me. I'm not sure why I bother rolling. ]
[OoC2: I'm a little confused about where all these critters can move on the map. I rolled an attack for all of them even though they might not be able to. If they can't reach a target with a single move action, they will take a double move to get into position to attack next round. Not that it matters because I failed in every single attack except for maybe the Wolf if it gets flanking. ]
Toot sees red when Maul damages his pets. For a split second he considers dropping his latest Summoning on the Priest's head but thanks to his enormous will, he's able to resist and Summon the creature to the south.
Suddenly a large Dire Wolf [+4 bonus to strength and Con due to feat] appears and attacks (maybe flanks) the southern Skeleton.
Toot will move 5', summon a vial of holy water from his HHH and toss it at the undead.
[Range Touch attack: Holy Water: [1d20+10] = 1+10 = 11 WOW! Rolled a ONE! , Damage: [2d4] = 4 or 1 point of splash damage!
Boo will then move ahead of Toot to block any attacks that might come his way.
[OoC2: I'm a little confused about where all these critters can move on the map. I rolled an attack for all of them even though they might not be able to. If they can't reach a target with a single move action, they will take a double move to get into position to attack next round. Not that it matters because I failed in every single attack except for maybe the Wolf if it gets flanking. ]
Toot sees red when Maul damages his pets. For a split second he considers dropping his latest Summoning on the Priest's head but thanks to his enormous will, he's able to resist and Summon the creature to the south.
Suddenly a large Dire Wolf [+4 bonus to strength and Con due to feat] appears and attacks (maybe flanks) the southern Skeleton.
Toot will move 5', summon a vial of holy water from his HHH and toss it at the undead.
[Range Touch attack: Holy Water: [1d20+10] = 1+10 = 11 WOW! Rolled a ONE! , Damage: [2d4] = 4 or 1 point of splash damage!
Boo will then move ahead of Toot to block any attacks that might come his way.