11-07-2016, 07:47 AM
(This post was last modified: 11-07-2016, 08:00 AM by DM Surranó.)
I had a debt concerning reviewing the armoury list and found one piece missing:
- A small fur vest, grey-black striped. Toot and Giant agree that it looks like typical feline pattern and feels like the same. It doesn't show any signs of aging.
Guess I can assume the only small character took it. (considering that Toot is tiny...)
Will update IC accordingly, just posting here so that you don't miss it.
I also reviewed the confusion about the daggers since I kept mixing up which one Giant picked first. Aside from colour, there are two differences the party sensed so far:
Torin detected strong transmutation on one of them; and it is blue-and-ivory. (I wrote this to the first one)
Giant also felt as if one of them were "more vicious than the other"; and it is also blue-and-ivory. (I wrote this to the second one which was a mistake)
As a side note; Greater Magic Weapon says:
Side note to side note: I do NOT say that the daggers have no special abilities. They have at least the balance-shifting quality and identify is needed to learn more.
- A small fur vest, grey-black striped. Toot and Giant agree that it looks like typical feline pattern and feels like the same. It doesn't show any signs of aging.
Guess I can assume the only small character took it. (considering that Toot is tiny...)
Will update IC accordingly, just posting here so that you don't miss it.
I also reviewed the confusion about the daggers since I kept mixing up which one Giant picked first. Aside from colour, there are two differences the party sensed so far:
Torin detected strong transmutation on one of them; and it is blue-and-ivory. (I wrote this to the first one)
Giant also felt as if one of them were "more vicious than the other"; and it is also blue-and-ivory. (I wrote this to the second one which was a mistake)
As a side note; Greater Magic Weapon says:
Greater Magic Weapon Wrote:This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).while the general description of magic weapons says:
Magic Weapons description Wrote:For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus.Detect Magic says "strong" aura starts at CL 12 so for a magic weapon having no special abilities it's either +3 or better (spell descr) or +4 or better (items descr). Go figure
Side note to side note: I do NOT say that the daggers have no special abilities. They have at least the balance-shifting quality and identify is needed to learn more.