11-06-2016, 12:56 PM
Long replies to Dez via his comm-link to her and teh Captain.
~The Wild Card is not yet in shape to leave, it needs to be repaired. Captain Sunt said he needs an hour to repair the fusion reactor, of which there is still at least 30 minutes remaining. In addition to the reactor we will need the hyperdrive, and probably the shields repaired, my programming makes me the quickest at performing those repairs. But we have only limited time, if we do the repairs and only then go out to find this pilot then we risk our control of the docking facilities being discovered. It is only a matter of time before the fact that the control tower personnel are incapacitated is discovered.~
~If we wait until all the repairs are completed before we look for this pilot, then we will lose our opportunity to leave. If we go look for the pilot, we will not be abkle to leave on the Wild Card, as she is not capable of departure. We cannot steal the Harlot as I have disabled it, it is not capable of departure. I do not know where the Lambda class shuttle is docked, or how many Imperial troops may be guarding it, so it is not able to be used for departure.~
~That leaves us with two logical options. Either Captain Sunt and I get the repairs completed together, more quickly, while you find this pilot. You are still free to walk the station, indeed protected by Holon because he wants you safe; or I complete the repairs alone, which will take longer, while you go with Captain Sunt to search.~
~Either way, by my analysis, remaining hidden in the Wild Card is not an option unless you plan on staying on the Rock as Holon's servant permanently.~
~Do you wish to remain on the Rock? If I was mistaken my apologies. I do not always understand nuance of sentient motivations and emotions. I will re-calibrate my social programming.~
As he does this exchange on the comms he is already busy repairing the hyperdrive
Mechanics (repair object) [1d20+14] = 17+14 = 31 - Repair object takes 1 hour to repair the hyperdrive.. and would give 1d8 hp to the vehicle. I assume the vehicle is disabled.
[OoC big question:
Once the vehicle is no longer disabled due to the hit point repair is it possible we can consider this a single encounter and Long could short-cut things by Jury-rigging?
What that all means is that if allowed to Jury-rig i can with one full-round action make a mechanics skill check with my Mechanics 1d20+14 +5 for my tool kit. Success of 25 or more would move the entire ship up the condition track two spaces and heal it 1d8+my Mechanics skill check result in temporary hit points. After the scene the hit points would vanish and we will be stalled somewhere with it again disabled until we properly repair it. Considering the XS-800 is smaller than the YT-1300 which has 120 hp, that could be a decent amount of hit points to work with.
[Side note: Could only find stats for the XS-800 in the old West end Games d6 Star wars rpg.. but for comparison XS-800 had Hull: 3D+2 while YT-1300 had Hull: 4D]
end ooC]
~The Wild Card is not yet in shape to leave, it needs to be repaired. Captain Sunt said he needs an hour to repair the fusion reactor, of which there is still at least 30 minutes remaining. In addition to the reactor we will need the hyperdrive, and probably the shields repaired, my programming makes me the quickest at performing those repairs. But we have only limited time, if we do the repairs and only then go out to find this pilot then we risk our control of the docking facilities being discovered. It is only a matter of time before the fact that the control tower personnel are incapacitated is discovered.~
~If we wait until all the repairs are completed before we look for this pilot, then we will lose our opportunity to leave. If we go look for the pilot, we will not be abkle to leave on the Wild Card, as she is not capable of departure. We cannot steal the Harlot as I have disabled it, it is not capable of departure. I do not know where the Lambda class shuttle is docked, or how many Imperial troops may be guarding it, so it is not able to be used for departure.~
~That leaves us with two logical options. Either Captain Sunt and I get the repairs completed together, more quickly, while you find this pilot. You are still free to walk the station, indeed protected by Holon because he wants you safe; or I complete the repairs alone, which will take longer, while you go with Captain Sunt to search.~
~Either way, by my analysis, remaining hidden in the Wild Card is not an option unless you plan on staying on the Rock as Holon's servant permanently.~
~Do you wish to remain on the Rock? If I was mistaken my apologies. I do not always understand nuance of sentient motivations and emotions. I will re-calibrate my social programming.~
As he does this exchange on the comms he is already busy repairing the hyperdrive
Mechanics (repair object) [1d20+14] = 17+14 = 31 - Repair object takes 1 hour to repair the hyperdrive.. and would give 1d8 hp to the vehicle. I assume the vehicle is disabled.
[OoC big question:
Once the vehicle is no longer disabled due to the hit point repair is it possible we can consider this a single encounter and Long could short-cut things by Jury-rigging?
What that all means is that if allowed to Jury-rig i can with one full-round action make a mechanics skill check with my Mechanics 1d20+14 +5 for my tool kit. Success of 25 or more would move the entire ship up the condition track two spaces and heal it 1d8+my Mechanics skill check result in temporary hit points. After the scene the hit points would vanish and we will be stalled somewhere with it again disabled until we properly repair it. Considering the XS-800 is smaller than the YT-1300 which has 120 hp, that could be a decent amount of hit points to work with.
[Side note: Could only find stats for the XS-800 in the old West end Games d6 Star wars rpg.. but for comparison XS-800 had Hull: 3D+2 while YT-1300 had Hull: 4D]
end ooC]