11-04-2016, 09:12 AM
(11-04-2016, 08:38 AM)Toot Wrote: [OoC1: When Torin blocked Boo's Overrun attempt, Toot jumped off and cast Barkskin. But I must have sent you a PM about casting Barkskin because I can't find the post where Toot cast the spell. All I can find is you replying to Torin in a spoiler, saying Toot cast Barkskin, found >here<. I even did a keyword search in all the game threads but this is the only mention of the spell in game. Barkskin lasts for 10 minutes per level (70 minutes). I doubt I extended the spell only because I think Toot cast the spell the same round that he jumped off Boo's back to avoid the Knockdown which is a move action and summoning an object from his HHH is also a move action. So how long has it been since the overrun attempt? If the spell is still active, both Toot and Boo have +3 natural armor bonus.]
[OoC2: Someone with Knowledge (religion) should be identifying the undead and relaying the information to everyone else. Using a Knowledge skill doesn't take an action. You either know what something is or you don't.]
[OoC3: Even people without Knowledge skills can still yell out what it looks like they are fighting to give the people below a heads up.]
[OoC4: Since Toot can't see anything yet that limits what he can do. So he will be listen [+6] for any spellcasting to identify with Spellcraft [+11]. He will begin to make a tiny grumbling noise while motioning at the ceiling.
1. There was quite some guessing and careful approach but I think that barkskin may still be active.
2. Sure thing. As soon as Maul can see them. Torin can already tell that those skeletons are hardier than usual but cannot tell anything about the cloaked figure. It may be a human, a monstrous humanoid or intelligent undead. All Torin knows is that it does some spellcasting stuff... Or something that looks like spellcasting, at least.
3. Even more sure thing, though I think they are far more preoccupied with staying alive....
4. Whatever is being cast Toot cannot identify.