(10-13-2016, 05:54 AM)DM Surranó Wrote:(10-12-2016, 01:56 PM)Torin Wrote: Torin can summon monsters with N, NG, LN or CG alignment
I can't find any reference to this list of alignments. Considering Torin's alignment, CN makes more sense than LN so did you mean "N, CN, NG, CG" instead?
With Torin's SuMo IV he's able to summon a single mephit, 1d3 earth elementals or 1d3 celestial dire badgers. It's not something that would help in a fight but it is perfect to reduce the spellcasting burden of the tiny druid.
Yeah! Toot's Burdened!!
Quote:From the SRD: A cleric can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
This is why being neutral (like Toot) is the best alignment. You aren't affected by any of the Protection from Evil/Good/Law/Chaos and you can summon whatever you'd like. It seems only Divine casters have to worry about the alignment of the summoned creature. Arcane casters can summon whatever they want but if they are good they have to be careful of how often they summon evil creatures and for what purpose. I assume the same goes for evil casters summoning good creatures but I'm not sure why. Wouldn't summoning a Unicorn to kill some good creatures be an especially evil act?
One question I have is, if a summoning spell says you can summon a fiendish dire badger will you let a good cleric summon a celestial dire badger instead?