09-26-2016, 07:34 PM
OOC - there are three everburning torches total: Maul's light mace (was used by Merri, now used by Murkatos); Portho's (IIRC) ordinary torch; and Toot's medium-sized dagger (a two-handed tool for the tiny doodid). you may use it in a creative way if the characters are well versed in geometry.
As Toot hands the dagger over to Giant the barbarian instinctively checks its balance and notices that it tips over to the blade; as if the grip were very light, not unlike hollow bone.
Lugar strides forward with one of the everburning torches and goes as close to the wall as he dares without triggering the nasty lightning trap. The light does not wink out, indicating that there is no antimagic field in place here... at the moment.
OOC - Please check Roll20 whether you can handle your tokens. Use drawing tools to show intended routes.
As Toot hands the dagger over to Giant the barbarian instinctively checks its balance and notices that it tips over to the blade; as if the grip were very light, not unlike hollow bone.
Lugar strides forward with one of the everburning torches and goes as close to the wall as he dares without triggering the nasty lightning trap. The light does not wink out, indicating that there is no antimagic field in place here... at the moment.
OOC - Please check Roll20 whether you can handle your tokens. Use drawing tools to show intended routes.