09-03-2016, 05:13 AM
Ooc - Okay, reviewed some rules. First, roll a stealth check to conceal the grenades with your wild antics, seemed more appropriate than deception although they can achieve similar results in this situation. Second, there are "two-weapon" fighting feats, but the requirement is +6 BAB, otherwise everyone gets one attack action per round. Other feats "say" you are attacking twice but only roll once and increase damage die by+1. Thirdly, grenades are single fire weapons and explode on contact, meaning Long can hold them as long as he'd like. I said Long can throw "two" grenades so he will be aloud this one time, I'm reducing the penalties to -5/-5 for favorable circumstances (enclosed room, close proximity, divine intervention etc.)
Long's small frame easily slips up the shoot and into the small control room, nearly knocking the Rodian guard down as he flies past him. The Quarren and human techs are startled by the droid's sudden appearance, the humans almost jump out of their seats and the Quarren's face tentacles wiggle rapidly in surprise. (roll initiative)
Long's small frame easily slips up the shoot and into the small control room, nearly knocking the Rodian guard down as he flies past him. The Quarren and human techs are startled by the droid's sudden appearance, the humans almost jump out of their seats and the Quarren's face tentacles wiggle rapidly in surprise. (roll initiative)