08-28-2016, 07:08 PM
Well the game would likely say you would use the material strength of the couch which if a front door is good strength then a couch would likely be typical. But I think the weight and size of the object should matter too. There is a big difference between being hit by typical lamp and clobbered by a typical couch! So we need to do a little ad hoc adjustments. Keeping in mind like all ranks, if they are within one rank of each other they get bumped up a column shift. For example if Jack's Rm Lightning and Ballista's In kinetic bolts were to bullseye an object they would do Am damage. Another example if two Good strength ranks joined to pick something up they would lift an Excellent weight.
I hope that makes sense because it's how superheroes break down thinks like force fields that are normally too powerful for them to penetrate individually.
I think the size and weight is the most important here so a Good weight plus Good size = Excellent. So we will ad-hoc the couch being around a Excellent "endurance" for the purposes of charging with the item.
Sent from my SM-G925W8 using Tapatalk
I hope that makes sense because it's how superheroes break down thinks like force fields that are normally too powerful for them to penetrate individually.
I think the size and weight is the most important here so a Good weight plus Good size = Excellent. So we will ad-hoc the couch being around a Excellent "endurance" for the purposes of charging with the item.
Sent from my SM-G925W8 using Tapatalk