(08-23-2016, 01:06 PM)James Carter Wrote: Ooc - Sorry for not being around, thank you GM Marvel. How many people can James see with the intense fog/steam? Not sure if it's inherent in the hyper-breath power or a separate power stunt but the power description says it drops the temperature as well? So everyone in front of James would be cold and wet... very miserable! With the freezing rain, the attack might also create a blinding effect similar to a sand storm...
Hyper-Breath: "The PC can create a Power rank intensity wind by just blowing his/her breath. Also the temperature of the breath is at Power rank intensity to each respective temperature. IE: Cold or Hot. The Breath can encompass an area equal to number of the Power rank / 10. Thus, our fearless hero with a Hyper-Breath of Monstrous can freeze a lake of 7.5 areas."
The only person the fog/steam is blurring is Porsche. The other person you can see is a pretty girl with long blonde hair. There are two other people who are camouflaged which you need to make yellow intuition checks (Because you are unaware of them, you may not use Karma.). Porsche will also need to make a power check to keep her steam from momentarily being blown away under the Remarkable strength winds.
RE Hyper-breath: As I have stated before, I use the Ultimate Powers book (UPB) and Player's book together to determine what a power can do. Many times the UPB never mentions power stunts like the Player's Book will which can cause some confusion. That website (Classic Marvel) is another DM's idea of what works for his campaign which while I think he has done some great work, I don't agree 100% with all his ideas. The Hyper breath he describes is just very basic information and never mentions power stunts at all. But in my game this is how I deal with powers: generally, every power has a basic effect and all additional effects are power stunts. So in the case of Hyper-Breath the basic effect is Power Rank winds that can effect 10% of the rank number in areas. The cold and heat effects will be power stunts. You have to learn how to create hot and cold super breath to do damage. Right now you just blow them into objects to cause damage. Much like the basic form of telekinesis is to just try to hit people with objects. Later TK users can create blasts and force fields.
There is another thing I thought I should mention. Hyper breath was created by that DM for his game. The real power is called Hyper intake/Expulsion. You may want to take that power instead. The notable difference is instead of developing hot an cold breath, you actually intake matter (not only air but liquids and solids) and then expel them later. So you could be drowning in a swimming pool and you use the power to intake all the water in the pool. Or if you're at the beach, you could intake sand and then create a sandstorm by suddenly expelling it.
I copy and pasted the power below from it's original source, The Ultimate Addenda's Addenda, in Dragon Magazine #134. Note that I don't agree with rolling randomly for what types of matter you can intake/expulsion. I don't think it's fair someone can take the same power and use the same amount of character points but one rolls poorly and ends up with only gases while the other person rolls awesome and gets to intake everything. So unless you use CP's to start off with more than one type of matter, you would start with one and all others will be available with power stunts.