08-23-2016, 03:38 PM
(08-22-2016, 02:33 PM)Toot Wrote: Well I withdraw my request for the snake swiftness spell. I honestly didn't think it was going to unbalance Toot but if you think it will then I'm fine with that as I wasn't trying to give him any special advantage.
(08-19-2016, 08:03 PM)DM Surranó Wrote: A quick note before the decisive list. The druids' (and clerics' and etc...) spells are so much weaker than wizards' and sorcerers' because it's not their primary class feature. You play your druid exceptionally, very cleverly utilising spontaneous summoning and very convincing on tactics. I don't have the feeling here that you would be any less powerful than any of the other PCs.
I respectfully have to disagree. If any class has 9 spell levels of casting then spell casting is a primary class feature. If you meant that it is not a class feature for clerics and druids to blow things up as well as wizards/sorcerers then I would agree more so for clerics than druids. Due to their elemental natures druids sit between clerics and wizards for damaging spells. It's why spells like Firestorm are given to druids before for clerics.
If I play Toot well, it has nothing really to do with core Druids being so powerful that they wouldn't need some extra spells to round them out. I just love spellcasters and I like to try to think outside the box when using their spells. When confronting Torin and Portho I did feel a little at a disadvantage. I'm sure that disadvantage would have been more pronounced if they knew I was a threat and really did want to kick my ass.
I have to say that my favorite classes are Rangers and Druids, I also have an affinity for the straight Fighter. Druids are powerful! Like Hurricanes and Mountain Slides powerful! But that's not why I love them so much. An old and wise Druid, wearing only a loin cloth, of sufficient level vs. a fully decked out Fighter, even Cleric, should win hands down with one simple spell, Summon Nature's ally. (not going to get into Animal Growth ) Fear the Dire Wolf, especially 1d4+1 of them. They can surround an opponent, attack, free trip attempt... oh and they are large and nasty.... Add "snake's swiftness mass" to that recipe, well you get the point The druid's animal companion doesn't even have to do anything. It all comes down to action economy, if your opponent is wasting their actions defensively just to get up, the fight is already over. But in the real imaginary world...
There are many circumstances where having animal companions or summoning would not be beneficial. Animals are dumb and will have difficulty dealing with magic, unfavorable locations, like caves, chasms, water, or other things like fire, and social interactions of course. I could go on but I forgot why I started typing to begin with.
I can't wait for Lugie and Toot to be friends...