I used the stats you wrote up for your character. Under the circumstances, I think the point buy system did a pretty good job at making your character. And I was using the same limitation you gave yourself.
Reading about limitations in the Players Handbook, Limitations aren't suppose to be easy.
But lets try to work this out... You could lower the limitation a little bit by dropping some of your ability scores. Do you need a Gd Fighting. A good 10 ranked fighting is equivalent to a Police officer or Hawkeye. If you dropped your fighting to Typical 5 it would give you 5pts to pay off the 20. That would leave you with 15 pts to pay off. Dropping your Strength (1pt), Reason (1pt) and Psyche (2pt) to Typical 5 and your Intuition to Poor 3 (1pt) would give you another 5pts. So now we have 10pts. With that you can have a Limitation of a Good Agility feat to run around corners at full speed. So that would be a green feat which is what you were doing before.
OR
I can be nice and just let you use your amazing rank Hyper-running to make the Agility feat. Decisions... Decisions...
This is a point based system so it won't be perfect when converting characters from rolled stats. But it does a pretty good job at balancing characters.
Reading about limitations in the Players Handbook, Limitations aren't suppose to be easy.
But lets try to work this out... You could lower the limitation a little bit by dropping some of your ability scores. Do you need a Gd Fighting. A good 10 ranked fighting is equivalent to a Police officer or Hawkeye. If you dropped your fighting to Typical 5 it would give you 5pts to pay off the 20. That would leave you with 15 pts to pay off. Dropping your Strength (1pt), Reason (1pt) and Psyche (2pt) to Typical 5 and your Intuition to Poor 3 (1pt) would give you another 5pts. So now we have 10pts. With that you can have a Limitation of a Good Agility feat to run around corners at full speed. So that would be a green feat which is what you were doing before.
OR
I can be nice and just let you use your amazing rank Hyper-running to make the Agility feat. Decisions... Decisions...
This is a point based system so it won't be perfect when converting characters from rolled stats. But it does a pretty good job at balancing characters.